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This opens up the way to a long abandoned Selûnite Outpost.
This opens up the way to a long abandoned Selûnite Outpost.


Alternatively, there is another way into the temple. Enter the [[Underdark]] through the [[Whispering Depths]] by using [[Feather Fall]] and jumping into the chasm. Then, go to the area with the [[Spectator]] near [[Dhourn]] (Detailed in [[The Adamantine Forge (Quest)|The Adamantine Forge]]). Jump across the rocks west of where the Spectator first appears and climb the knotted roots. Near the top of the roots is a broken window that can be used to enter the Outpost and bypass the temple entirely.
Alternatively the Outpost can be accessed from outside. After entering the [[Underdark]] through any other entrance ([[Whispering Depths]], [[Zhentarim Hideout]], [[Overgrown Tunnel]]), to the west of where the [[Spectator]] is fought (see [[The Adamantine Forge (Quest)|The Adamantine Forge]]), there are a series of rocks and roots that can be jumped and climbed to reach a broken window of the Outpost.


Unfortunately, the trail goes cold in the Underdark.
The book ''[[In Search of the Nightsong]]'', found in the Outpost on the dais below the moonstone, explains that the Nightsong "is, in fact, held in an old Sharran fortress somwhere in the environs of Moonrise Towers. However... some kind of potent shadow prevents one from approaching where this fortress might be."


You can pick up the trail in the Selunite Outpost. There is a book titled ''In Search of the Nightsong'' found in the Outpost on the dais below the moonstone. The book explains that the Nightsong "is, in fact, held in an old Sharran fortress somwhere in the environs of Moonrise Towers. However... some kind of potent shadow prevents one from approaching where this fortress might be."
From here, the trail goes cold until the latter half of [[Act Two]].


=== The Gauntlet of Shar ===
=== Finding the Nightsong ===
The quest continues as the party enters the [[Grand Mausoleum]] as part of [[Infiltrate Moonrise Towers]]. The Grand Mausoleum is north of the House of Healing. Enter the Mausoleum after being accosted by [[Raphael]] and there is a small puzzle to proceed forward. There are three paintings with buttons underneath them, press them in the following order to open the way: Moonrise Towers, Grief, General. Move north using the traversal gem to enter the [[Gauntlet of Shar]].
The quest continues when the party enters the [[Shadowfell]] as part of the main quest [[Find Ketheric Thorm's Relic]].


[[File:Umbral Gem Statue Quest.jpg|thumb|The purple glyphs reveal a path to the umbral gem.]]
If the Nightsong is killed, then the quest ends immediately.
Once inside, Shar speaks to the party, inviting them to take on her trials and prove themselves worthy. The first task is to access an [[Umbral Gem]] at a statue. To do this, the party must snuff out eight Mystic Thuribles around the room. There are two levels to the north and south of each side of the room. The rooms are protected by pressure plates, which can be disarmed (DC 10) as well as vents that activate with the plates. Hit the levers to lower the Thuribles, then interact with them to snuff out their lights. Getting too close to the statue before the Thuribles are snuffed out causes it to magically repel the party. Any Moonlanterns must also be unequipped, as they emit light. Once the room is shrouded in darkness, purple glyphs are revealed around the statue. Follow the gaps in the glyphs to touch the Umbral Gem. This opens the way north.


Follow the path forward and the party eventually encounters a group of Reconstituted Duelists. They try to warn the party away, but are interrupted by tremors. A group of undead Justiciars attack the party and [[Umbral Tremor|Umbral Tremors]] appear. The Umbral Tremors can summor more Justiciars until they disappear.
=== Sorcerous Sundries ===
 
[[Sorcerous Sundries]] {{Coords|-15|-68}} is in the [[Lower City]], southwest of the Baldur’s Mouth building and southeast of the Lower City Central Wall Waypoint.
The tremors persist until the party moves west and encounters more Reconstituted Duelists. The tremors begin in earnest as more Umbral Tremors and Justiciars are summoned to attack the party. Several waves appear, until finally a [[Justiciar Crusader]] appears. Defeat it and its minions and the path opens, revealing [[Balthazar]], a servant of [[Ketheric Thorm]] who has been tasked with retrieving the Nightsong. Balthazar tells the party to go and complete the trials for him, as the Justiciars have been making it impossible for them to move forward. The party can either agree to help him or attack him outright. If the party agrees to help him, they can convince him to offer help in the form of a summoning item that summons his brother, [[Flesh]]. Otherwise, Balthazar attacks with flesh and three [[Ghoul Medic|Ghoul Medics]].
 
==== The Trials of Shar ====
===== Soft-Step Trial =====
[[File:Soft Step Key Quest.jpg|thumb|The key to the Soft-Step Trial.]]
After entering the room {{Coords|-767|-755}}, the party notices a sacrificial bowl. The party must give a blood offering to continue onto the trial. If [[Shadowheart]] is in the party, she requests to do this. Once the offering is given, the party can proceed to the trial.
 
The Soft-Step Trial is a stealth trial. There are two shadows patrolling a small maze, which the party must sneak past to get to the umbral gem. If the party is detected by a shadow, they are transported back to the start of the maze. Find the [[Soft-Step Key]] in the hidden room of the maze to proceed forward, lockpick the door open, or use [[Misty Step]] to bypass it entirely.
 
===== Self-Same Trial =====
As with the Soft-Step Trial, proceed to the offering bowl with an offering of blood to proceed.
 
In this trial {{Coords|-767|-727}}, the party faces replicas of themselves. If the party attacks a replica of a different character, they gain a debuff that lowers their ability scores. An easy way to end this trial quickly is to remove all equipment until the replicas appear, then add the equipment again, so that the replicas are weaker. Using only one party member can also help, as it avoids the debuff. Once the replica has been defeated, an Umbral Gem is dropped.
 
===== Faith-Leap Trial =====
[[File:Faith Step Path Quest.jpg|thumb|The dimly lit path in the Faith-Leap Trial.]]
The Faith-Leap trial can be accessed by moving north of the other two trials and then following the stairs down {{Coords|-752|-727}}.
 
To complete this trial, the party must walk along a chasm, with a barely visible pathway allowing them to move forward. After blood is offered to the trial, the room is plunged in darkness, making the path forward difficult to see (and impossible to see from the overhead camera view).
 
There are several ways to trivialize this trial:
* Use the spell [[Daylight]] to make the pathway extremely obvious and easy to traverse.
* Use [[Fly]], Misty Step, or [[Dimension Door]] to bypass the pathway entirely by utilizing the patforms with the statues.
 
===== Yurgir's Umbral Gem =====
There is one more Umbral Gem, which is in the possession of [[Yurgir]], the orthon that Raphael is hunting. The party can either kill him as part of  [[Kill Raphael's Old Enemy]], trick him into killing himself, or help him as part of [[Break Yurgir's Contract]]. Regardless of how the conflict is resolved, the party can take the gem, which is in front of his throne of skulls {{Coords|-641|-754}}.  


==== The Silent Library ====
If [[Aradin]] is alive, he is at the entrance to the store, arguing with an [[Animated Armour]]. After he notices the party, he asks if they found the Nightsong. The player can lie to him,to which the party can lie or tell him they found her. If the player tells Aradin they have her, or fails to deceive or intimidate him to stay away, he later appears at camp during a Long Rest to take the Nightsong by force with a group of seven mercenaries.
Before placing the Umbral Gems on the Pedestal of Reckoning, [[Shadowheart]] has one final request if she is in the party. She states that she needs to obtain the [[Spear of Night]] if she is to become a Dark Justiciar. The Spear is in the Silent Library.
 
The Silent Library is south of the Faith-Leap Trial. Once inside, [[Silence]] is cast over the party. If the party is detected, a number of [[Justiciar Soulhunter]] and [[Justiciar Nightweaver]] attack. Defeating [[The Librarian]] at the centre of the room ends the Silence spell. With a successful Perception check, the party notices a button {{Coords|-784|-747}} that unlocks the locked gate to the west.
 
To access the hidden room, the party must offer the correct book to the pedestal. The correct book is [[Teachings of Loss: The Nightsinger]] {{Coords|-771|-742}} which is inside a trapped bookshelf (DC 15). Interact with the Riddle of the Night and combine it with the book to open the way. Inside is the Spear of Night, as well as [[Dark Justiciar Half-Plate (Rare)|Dark Justiciar Half-Plate]] and a [[Dark Justiciar Helmet]]. Giving the Spear to Shadowheart allows her to claim her place as a Dark Justiciar.
 
Return to the Pedestal of Reckoning and use the Umbral Gems to activate the moving disks. The path ends at a pool of water to The [[Shadowfell]].
 
=== Shadowfell ===
'''PROGRESS WARNING: Entering Shadowfell locks the player out of many side quests, and pushes the player to the end of the act. Do NOT enter until all other business in the area has been resolved.'''
 
If Balthazar was not killed, he arrives in the Shadowfell immediately after the player, thanking them for their service in completing the trials. He floats ahead and tells the party to come with him to witness greatness. Once the party leaps to the heart of the Shadowfell, they learn the Nightsong is not an object, but an aasimar woman named [[Dame Aylin]]. She has been held captive by Thorm using the power of Balthazar to share her immortal life with him.
 
After this, several events can play out:
* If Balzathar is alive, the party can let him take her to Moonrise Towers.
* If Shadowheart is in the party, she can kill the Nightsong and become the Dark Justiciar she always dreamed she'd be.
* Dame Aylin can be set free, resulting in a battle with Balthazar and requiring Shadowheart to be convinced to spare her.
 
If Shadowheart is not brought along to the Shadowfell, she will confront the party for denying her the destiny she'd always dreamed of, and will leave the partly immediately.
 
While the Nightsong can only be killed by Shadowheart, the party can still attempt to do so without Shadowheart. In order for this interaction to work, the party must ask the Nightsong to explain what Sharrans did to her, to which she will respond that spilling her blood makes the attacker a Dark Justiciar. The party will then get a dialogue option to attempt to kill the Nightsong, and each character who tried to kill her will receive the Dark Jucticiar tag.{{verify}}
 
If the party lets Balthazar take the Nightsong to [[Moonrise Towers]], then he tells them to meet them there to receive Ketheric Thorm's favour. Once the party arrives and speaks to [[Disciple Z'rell]], she only lets them proceed if [[Resolve the Abduction]] is completed. The party must kidnap Isobel from the Last Light Inn to be allowed to see Thorm. If Isobel is already dead, then Z'rell lets that party up to face judgement.
 
If the Nightsong is freed, she thanks the party. If Shadowheart spared her, then she throws the Spear of Night into the abyss of the Shadowfell. However, Dame Aylin grants her a new weapon as thanks - the [[Moonlight Glaive]]. Then, Aylin flies off to face Thorm, starting [[Defeat Ketheric Thorm]]. After leaving the Shadowfell, Lady Shar subjects Shadowheart to unimaginable torment before sending her back to the mortal realm, and Shadowheart loses her favor. Once the battle with Thorm is over, Aylin and Isobel, if she is alive, stay at camp.
 
If Shadowheart kills the Nightsong, she becomes the Dark Justiciar and gains [[Shar's Spear of Evening]]. However, the party loses a valuable ally in the Nightsong. Otherwise, after completing [[Defeat Ketheric Thorm]], upon speaking to [[Dame Aylin]] in camp, you will be rewarded with [[Selûne's Spear of Night]].
 
=== Sorcerous Sundries ===
[[Sorcerous Sundries]] {{Coords|-15|-68}} is in the [[Lower City]], southwest of the Baldur’s Mouth building and southeast of the Lower City Central Wall Waypoint. If [[Aradin]] is alive, he is at the entrance to the store, arguing with a sentient armour. He demands payment and orders the construct to let him through. After he notices the party, he asks if they found the Nightsong, to which the party can lie or tell him they found her. If Aradin believes the party has her, he later appears at camp with a group of seven mercenaries to take the Nightsong by force.


If [[Rolan]] was left alive, he greets the party at the front desk and provides them with a flyer about the Nightsong, with [[Lorroakan]] offering a grand reward for the "relic." Go up the stairs and a projection of Lorroakan appears and tells the party to proceed through the correct portal if they have information on the Nightsong. There are four portals, each with a plaque next to them. When the plaques are read, they state different claims about what the Nightsong is. The party needs to go through the portal with the correct information. Choose the blue portal on the western end that states the Nightsong is an immortal being, the child of a deity to proceed to [[Ramazith's Tower]].
If [[Rolan]] was left alive, he greets the party at the front desk and provides them with a flyer about the Nightsong, with [[Lorroakan]] offering a grand reward for the "relic." Go up the stairs and a projection of Lorroakan appears and tells the party to proceed through the correct portal if they have information on the Nightsong. There are four portals, each with a plaque next to them. When the plaques are read, they state different claims about what the Nightsong is. The party needs to go through the portal with the correct information to proceed to [[Ramazith's Tower]].


[[File:Lorroakan Wand Quest.jpg|thumb|Lorroakan purchased a wand from a Calisham Warlock that can control celestials.]]
[[File:Lorroakan Wand Quest.jpg|thumb|Lorroakan purchased a wand from a Calisham Warlock that can control celestials.]]