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(Added some inspirations from Act 2)
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* '''A Natural Alliance''': Recognise the druid and Harper armour.
* '''A Natural Alliance''': Recognise the druid and Harper armour.
* '''A Solitary Spider''': Read the arachnomancer's journals at the bottom of the well.
* '''A Solitary Spider''': Read the arachnomancer's journals at the bottom of the well.
* '''If I can't have it''' : Discover the secrets of the [[Adamantine Forge]] from all three drow wizards.
* '''Reanimator''': Correctly follow [[Gale]]'s instructions to resurrect him.
* '''Reanimator''': Correctly follow [[Gale]]'s instructions to resurrect him.
* '''Roots of the Grove''': Learn local history from the druidic frescos.
* '''Roots of the Grove''': Learn local history from the druidic frescos.
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* '''The Forbidden Arcane''': Read [[Omeluum]]'s notes on illithid magic.
* '''The Forbidden Arcane''': Read [[Omeluum]]'s notes on illithid magic.
* '''The Phases Unfold''': Solve the moon puzzle sealing the door to the [[Underdark]].
* '''The Phases Unfold''': Solve the moon puzzle sealing the door to the [[Underdark]].
== Act Two ==
''In progress''
* '''A Natural Alliance :''' Recognize the druid and Harper armour.
* '''Corrupted Beyond Recognition :''' Find and read the dead druid's journal about how the shadow curse came to be.
* '''Theskan Tactician :''' Help [[Mol]] win the game of lanceboard.
[[Category:Backgrounds]]
[[Category:Backgrounds]]