Spirit Guardians: Difference between revisions

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| race learns at level 2 =
| race learns at level 2 =
| summary = This spell allows spellcasters to call forth spirits to damage nearby targets and slow their [[Movement Speed|Movement]].
| summary = This spell allows spellcasters to call forth spirits to damage nearby targets and slow their [[Movement Speed|Movement]].
| description = Nearby enemies take {{DamageText|3d8|Radiant}} or {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.
| description = Call forth spirits to protect you. Nearby enemies take {{DamageText|3d8|Radiant}} or {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.


On a successful [[Saving Throw|Save]], targets still take half damage.  
On a successful [[Saving Throw|Save]], targets still take half damage.  
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| range m =
| range m =
| range ft =
| range ft =
| aoe =  
| aoe = radius
| aoe m =
| aoe m = 3
| aoe ft =
| aoe ft = 10
| condition =
| condition =
| condition duration =
| condition duration =