Melf's Acid Arrow: Difference between revisions
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' | {{SpellPage | ||
| name = Melf's Acid Arrow | |||
| image = Melf's Acid Arrow Icon.png | |||
| level = 2 | |||
| school = Evocation | |||
| ritual = | |||
| classes = Wizard, Eldritch Knight | |||
| class learns at level 2 = Wizard | |||
| class learns at level 7 = Eldritch Knight | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to shoot a magical arrow that deals {{DamageColor|Acid|Acid}} damage to a target on impact and at the end of its next turn. | |||
| description = Shoot a green arrow that bursts in a spray of acid. Deals {{DamageText|4d4|Acid}} damage immediately and {{DamageText|2d4|Acid}} damage at the end of the target's next turn. | |||
[[ | If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn. | ||
| action type = action | |||
| attack roll = | |||
| damage = 4d4 | |||
| damage modifier = | |||
| damage type = Acid | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = 2d4 | |||
| extra damage modifier = | |||
| extra damage type = Acid | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = | |||
| range = ranged | |||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = When the spell is cast at 3rd Level or higher, the spell's damage increases by an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | |||
| variants = | |||
| notes = * {{Class|Circle of the Land}}s who choose the Swamp Land at level 5 learn this spell automatically. | |||
| video = Melf's Acid Arrow Visuals.mp4 | |||
}} | |||
== External Links == | |||
* {{FRWiki|Melf's acid arrow|long}} | |||
== | |||
* | |||