Rage: Wolf Heart: Difference between revisions

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* Damage: <code>Weapon Damage (Melee) + 2</code>
* Damage: <code>Weapon Damage (Melee) + 2</code>
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Self</code>
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Self</code>
* [[File:Duration Icon.png|frameless|upright=0.1]] Duration: <code>10 turns</code>


{| role="presentation" class="wikitable mw-collapsible"
{| role="presentation" class="wikitable mw-collapsible"
| <strong>[[File:Rage Wolf  Heart Condition Icon.png|frameless|upright=0.12]] Rage: Wolf  Heart Condition</strong>
| <strong>[[File:Rage Wolf  Heart Condition Icon.png|frameless|upright=0.12]] Rage: Wolf  Heart Condition</strong>
|-
|-
| [[File:Rage Wolf  Heart Condition Tooltip.png|frameless|left]] "Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
| <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns</code>
 
"Deal 2 extra damage with melee and improvised weapons, and when throwing objects.


Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>.
Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>.