Death Ward: Difference between revisions

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(Added a quirk about Death Ward and such.)
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| area condition 4 =
| area condition 4 =
| higher levels = Casting this spell at a higher level doesn't grant any additional benefits.
| higher levels = Casting this spell at a higher level doesn't grant any additional benefits.
| notes =
| notes = * When with spells like [[Magic Missile]] and receiving multiple attacks as part of one spell, assuming the 1st attack was sufficient to [[Downed_(Condition)|down]] the creature with [[Death Ward]] applied, the 2nd attack appears to apply before the [[Death Ward]] activates, which means that after 2 attacks the creature would lose the [[Death Ward]] but remain with 1HP. If the initial attack would have 3 applications then the creature would be [[Downed_(Condition)|downed]] on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a [[Death Ward]] applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like [[Scorching Ray]] and [[Eldritch Blast]] (as of 4.1.1.3669438).
| video =
| video =
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