Turn Undead: Difference between revisions

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'''Turn Undead''' is a [[Cleric|Clerics]] Action. This ability allow these Clerics to make undead run away from them.
'''Turn Undead''' is a [[Cleric|Clerics]] Action. This ability allow these Clerics to make undead run away from them.
[[File:Turn Undead Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Present your holy symbol and pray. Each undead that can see or hear you is forced to use its [[Character Abilities#Action|Actions]] to flee from you, until it takes damage."''</div>
----
<div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] '''Channel Divinity'''</div>
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| Range = 9m / 30ft
| Concentration = Required
}}]]


== Description ==
== Description ==
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== Properties ==
== Properties ==
[[File:Turn Undead Tooltip.png|thumb|right|upright=1.5|In-game tooltip]]
{{C|[[File:Actions Icons.png|frameless|25px]] Action + [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] Channel Divinity}}
<code>[[File:Action Icon.png|frameless]] Action + [[File:Channel Divinity Charge Icon.png|frameless|upright=0.1]] Channel Divinity</code>


* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>9m / 30ft</code>
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 9m / 30ft}}
* [[File:Saving Throw Icon.png|frameless|upright=0.1]] Saving Throw: <code>[[Wisdom]]</code>
* Saving Throw: {{C|[[File:Saving Throws Icon.png|frameless|upright=0.1]] [[Wisdom]]}}


{| role="presentation" class="wikitable mw-collapsible"
{| role="presentation" class="wikitable mw-collapsible"
| <strong>[[File:Turned Condition Icon.png|frameless|upright=0.13]] Turned</strong>
| <strong>[[File:Turned Condition Icon 3.png|frameless|upright=0.13]] Turned</strong>
|-
| <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 3 turns</code>
|-
|-
|
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 3 turns}}
* Until it takes damage, a turned creature must spend its turns trying to move as far away from the creature who turned it.
* Until it takes damage, a turned creature must spend its turns trying to move as far away from the creature who turned it.
* It can't willingly move to a space within <code>9m / 30ft</code> of that creature.
* It can't willingly move to a space within <code>9m / 30ft</code> of that creature.