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[[File:Disable the Steel Watch Quest.jpg|thumb|The Steel Watch is a dangerous tool of Gortash]]
[[File:Disable the Steel Watch Quest.jpg|thumb|The Steel Watch is a dangerous tool of Gortash]]
'''Disable the Steel Watch''' is a sub-quest of the [[quest]] [[Get Gortash's Netherstone]] in [[Chapter Three]] of Baldur's Gate 3.  It can be started by speaking to [[Enver Gortash]] in the audience chamber above [[Wyrm's Rock Fortress]] or by encountering [[Orin the Red]] in the [[City Sewers]].
'''Disable the Steel Watch''' is a sub-quest of the [[quest]] [[Get Gortash's Netherstone]] in [[Act Three]] of Baldur's Gate 3.  It can be started by speaking to [[Enver Gortash]] in the audience chamber above [[Wyrm's Rock Fortress]] or by encountering [[Orin the Red]] in the [[City Sewers]].
 


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{{SpoilerWarning}}
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<div style="font-weight: bold; line-height: 1.6;">Figure out how to disable the Steel Watch.</div>
<div style="font-weight: bold; line-height: 1.6;">Figure out how to disable the Steel Watch.</div>
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** Gortash is protected by the Steel Watchers. We need to figure out how to disable the Steel Watch.
* Gortash is protected by the Steel Watchers. We need to figure out how to disable the Steel Watch.
** Orin told us not to underestimate Gortash's Steel Watch. She mentioned they come from the Lower City. We should find where they are made.
* Orin told us not to underestimate Gortash's Steel Watch. She mentioned they come from the Lower City. We should find where they are made.
** Wulbren, leader of the Ironhand Gnomes, wants to disrupt Gortash's tyrannical rule by taking down his Steel Watch. He's made a runepowder bomb that can blow up the Steel Watch Foundry.
* Wulbren, leader of the Ironhand Gnomes, wants to disrupt Gortash's tyrannical rule by taking down his Steel Watch. He's made a runepowder bomb that can blow up the Steel Watch Foundry.
** Barcus pleaded with us not to use the runepowder bomb, saying it will kill the Gondians in the Steel Watch Foundry. He wants us to find a peaceful solution.
* Barcus pleaded with us not to use the runepowder bomb, saying it will kill the Gondians in the Steel Watch Foundry. He wants us to find a peaceful solution.
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<div style="font-weight: bold; line-height: 1.6;">Find the Steel Watch Foundry.</div>
<div style="font-weight: bold; line-height: 1.6;">Find the Steel Watch Foundry.</div>
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** We have Wulbren's runepowder bomb, which can destroy the Steel Watch Foundry. The Foundry is in the Lower City, down by the docks.
* We have Wulbren's runepowder bomb, which can destroy the Steel Watch Foundry. The Foundry is in the Lower City, down by the docks.
** We learned that the Steel Watchers are being assembled in the Steel Watch Foundry down by the Lower City docks.
* We learned that the Steel Watchers are being assembled in the Steel Watch Foundry down by the Lower City docks.
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<div style="font-weight: bold; line-height: 1.6;">Find a way to destroy the Steel Watch Foundry.</div>
<div style="font-weight: bold; line-height: 1.6;">Find a way to destroy the Steel Watch Foundry.</div>
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** We've reached the Steel Watch Foundry. Now we need to find a way to disable the Steel Watch.
* We've reached the Steel Watch Foundry. Now we need to find a way to disable the Steel Watch.
** We've reached the Steel Watch Foundry. Now to find the perfect place to use the runepowder bomb.
* We've reached the Steel Watch Foundry. Now to find the perfect place to use the runepowder bomb.
** We found where the Steel Watchers are being assembled - the Steel Watch Foundry. If we destroy the Foundry, we'll severely weaken Gortash's hold on the city.
* We found where the Steel Watchers are being assembled - the Steel Watch Foundry. If we destroy the Foundry, we'll severely weaken Gortash's hold on the city.
** We met Zanner Toobin, one of the Gondians being forced to build the Steel Watch. He said if they don't comply, the Banites will kill both them and their families - who are being held hostage at a secret location. He'll help us destroy the Foundry if we find and rescue their families.
* We met Zanner Toobin, one of the Gondians being forced to build the Steel Watch. He said if they don't comply, the Banites will kill both them and their families - who are being held hostage at a secret location. He'll help us destroy the Foundry if we find and rescue their families.
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<div style="font-weight: bold; line-height: 1.6;">Destroy the Steel Watch Foundry.</div>
<div style="font-weight: bold; line-height: 1.6;">Destroy the Steel Watch Foundry.</div>
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** Zanner Toobin, one of the Gondians, agreed to help us destroy the Steel Watch Foundry. We have to guide him to the lower levels of the facility.
* Zanner Toobin, one of the Gondians, agreed to help us destroy the Steel Watch Foundry. We have to guide him to the lower levels of the facility.
** We learned the sequence to force the Foundry to self-destruct. We need to get to the Neurocitor, which lies in the lower levels of the facility.
* We learned the sequence to force the Foundry to self-destruct. We need to get to the Neurocitor, which lies in the lower levels of the facility.
** Toobin died, and can no longer help us destroy the Foundry.
* Toobin died, and can no longer help us destroy the Foundry.
** We reached the heart of the Steel Watch Foundry - the Neurocitor. If we use Wulbren's runepowder bomb on it, it should be enough to destroy the Foundry.
* We reached the heart of the Steel Watch Foundry - the Neurocitor. If we use Wulbren's runepowder bomb on it, it should be enough to destroy the Foundry.
** We no longer have Wulbren's runepowder bomb. We need to find another way to destroy the Foundry.
* We no longer have Wulbren's runepowder bomb. We need to find another way to destroy the Foundry.
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=== The Gondian's Plight ===
=== The Gondian's Plight ===
[[File:Prinskis Motivation.jpg|thumb|Prinski's Motivation Sequence and the Motivators allow the Banites to control the Gondians.]]
[[File:Prinskis Motivation.jpg|thumb|Prinski's Motivation Sequence and the Motivators allow the Banites to control the Gondians.]]
Once the Foundry has been entered, a cutscene plays, revealing that the [[Gondian|Gondians]] are being forced to work by Banite cultists, under threat of explosive collars and their families being murdered. If the party approachs, the Banites will move to attack the cultists and bid the Gondians to aid them. It is possible to convince the Gondians to help fight back:
Once the Foundry has been entered, a cutscene plays, revealing that the [[Gondian|Gondians]] are being forced to work by Banite cultists, under threat of explosive collars and their families being murdered. If the party approachs, the Banites move to attack the cultists and bid the Gondians to aid them. It is possible to convince the Gondians to help fight back:


* [INTIMIDATION] Gondians! Fight back! Do not let these people torment you.
* [INTIMIDATION] Gondians! Fight back! Do not let these people torment you.
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* Touch these people, and I'll kill you.
* Touch these people, and I'll kill you.


If the first two options are chosen, the Gondians help the party. Otherwise, they are too scared to fight against the Banites and will remain hostile until Black Gauntlet Tamia Holzt is defeated. Upon her death, the Motivator she carries will begin to activate and can be deactivated with an Intellect roll (DC 5). After the battle, the Gondians begin to panic and state that their families are being kept hostage.
If the first two options are chosen, the Gondians help the party. Otherwise, they are too scared to fight against the Banites and remain hostile until Black Gauntlet Tamia Holzt is defeated. Upon her death, the Motivator she carries begins to activate and can be deactivated with an Intellect roll (DC 5). After the battle, the Gondians begin to panic and state that their families are being kept hostage.


In order to gain more information, the party must go into the Security Office. The key can be looted off of Tamia Holzt's body, or lockpicked (DC 15). Only one Gondian is inside - Zanner Toobin, who immediately recognizes the party as intruders. He explains more about the Gondian's families being held hostage and beg the party to rescue his daughter. If the party agrees, he will help shut the place down. Unfortunately, Zanner is not sure where the family members are being held and suggests going deeper into the Foundry to find more information.
In order to gain more information, the party must go into the Security Office. The key can be looted off of Tamia Holzt's body, or lockpicked (DC 15). Only one Gondian is inside - Zanner Toobin, who immediately recognizes the party as intruders. He explains more about the Gondian's families being held hostage and beg the party to rescue his daughter. If the party agrees, he will help shut the place down. Unfortunately, Zanner is not sure where the family members are being held and suggests going deeper into the Foundry to find more information.
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=== Destroying the Foundry ===
=== Destroying the Foundry ===
Save the Gondians and Avenge the Ironhands do not need to be undertaken to finish Disable the Steal Watch. If the party fails to disable the Motivator and the Gondians die, the party can delve deeper into the Foundry and plant the runepowder bomb. If the runepowder bomb was not taken, Zanner's body can be spoken to with [[Speak with Dead]] and he will provide the code to destroy the Foundry. Otherwise, the party can choose to forsake the Gondians and plant the bomb, killing them in the process.
Save the Gondians and Avenge the Ironhands do not need to be undertaken to finish Disable the Steal Watch. If the party fails to disable the Motivator and the Gondians die, the party can delve deeper into the Foundry and plant the runepowder bomb. If the runepowder bomb was not taken, Zanner's body can be spoken to with [[Speak with Dead]] and he provides the code to destroy the Foundry. Otherwise, the party can choose to forsake the Gondians and plant the bomb, killing them in the process.


Going deep within the Foundry, the party needs to sneak or fight their way to the Control Centre Antechamber on the western side of the facility. This leads to a hallway filled with Steel Watcher brains, and the control room beyond.
Going deep within the Foundry, the party needs to sneak or fight their way to the Control Centre Antechamber on the western side of the facility. This leads to a hallway filled with Steel Watcher brains, and the control room beyond.
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=== Ignoring the Watch ===
=== Ignoring the Watch ===
It is possible to kill Gortash before the Steel Watch has been destroyed. If this happens, the [[Elder Brain]] will take control of the Steel Watch and use them to destroy the Foundry. Additionally, a dead man's switch will be activated on the [[Iron Throne]], making it inaccessible and killing the hostages inside.
It is possible to kill Gortash before the Steel Watch has been destroyed. If this happens, the [[Elder Brain]] takes control of the Steel Watch and use them to destroy the Foundry. Additionally, a dead man's switch is activated on the [[Iron Throne]], making it inaccessible and killing the hostages inside.


== Quest Rewards ==
== Quest Rewards ==