Free Orpheus: Difference between revisions

Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
[[File:Free Orpheus Quest.jpg|thumb|The Prince of the Comet is trapped within the Astral Prism.]]
[[File:Free Orpheus Quest.jpg|thumb|The Prince of the Comet is trapped within the Astral Prism.]]
'''Free Orpheus''' is a [[quest]] in [[Chapter Three]] of Baldur's Gate 3.
'''Free Orpheus''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3.


{{SpoilerWarning}}
{{SpoilerWarning}}
Line 109: Line 109:
There is a note in the [[Lower City Sewers]] within the [[Guildhall]]. Across the way from [[Nine-Fingers Keene]] at her desk is the [[Devil's Fee Observer Report]], which states that [[Helsik]] is a diabolist who aided [[Enver Gortash]] and the Chosen Three in obtaining the [[Crown of Karsus]].
There is a note in the [[Lower City Sewers]] within the [[Guildhall]]. Across the way from [[Nine-Fingers Keene]] at her desk is the [[Devil's Fee Observer Report]], which states that [[Helsik]] is a diabolist who aided [[Enver Gortash]] and the Chosen Three in obtaining the [[Crown of Karsus]].


If the party completed [[Break Yurgir's Contract]] without killing him in Chapter Two, then he appears at camp to offer advice. He tips the party off to Helsik in the Lower City.
If the party completed [[Break Yurgir's Contract]] without killing him in Act Two, then he appears at camp to offer advice. He tips the party off to Helsik in the Lower City.


The party can also randomly stumble upon Helsik by exploring the [[Lower City]] and entering the Devil's Fee. Helsik will initially sell a number of magical items without revealing her true work. The party can learn about this fact by walking around. Several items in the shop trigger Arcana checks which, if succeeded, reveal they are genuine artifacts from hell. These items are the Monster's Skull (X:-43, Y:3), another Monster's Skull (X:-47, Y:2), and infernal gems (X:-25, Y:5). After these artifacts are discovered, the party can pass a Persuasion check (DC 18) to ask Helsik if she is a diabolist.
The party can also randomly stumble upon Helsik by exploring the [[Lower City]] and entering the Devil's Fee. Helsik will initially sell a number of magical items without revealing her true work. The party can learn about this fact by walking around. Several items in the shop trigger Arcana checks which, if succeeded, reveal they are genuine artifacts from hell. These items are the Monster's Skull (X:-43, Y:3), another Monster's Skull (X:-47, Y:2), and infernal gems (X:-25, Y:5). After these artifacts are discovered, the party can pass a Persuasion check (DC 18) to ask Helsik if she is a diabolist.