Astarion: Difference between revisions

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(Added and sorted disapproval.)
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*Once the party successfully completes [[Kill Raphael's Old Enemy]], Raphael will inform Astarion about the nature of his scars and the player can then talk with Astarion about the information revealed. It is important to ponder how you want to proceed with this, as it will change Astarion's fate and the dynamic of his relationship with the player.
*Once the party successfully completes [[Kill Raphael's Old Enemy]], Raphael will inform Astarion about the nature of his scars and the player can then talk with Astarion about the information revealed. It is important to ponder how you want to proceed with this, as it will change Astarion's fate and the dynamic of his relationship with the player.
*At [[Circus of the Last Days]] there is a dryad [[Zethino]] who will conduct a love test for the player for a fee. You can ask Astarion to take part in it and you will be transported to a woodsy area and asked questions about him. You may choose to respond however you wish, but choosing two or more from "I don't think he's ever been happy.", "He's happy right now, look at that smile!", "Me", "A nice, tasty rat.", and "Sharp, wooden sticks." will result in Astarion being upset.


*Once you have made it past out of the Shadow-Cursed Lands, the player can find Astarion's fellow spawn in Fraygo's Flophouse near the Southspan of Wyrm's Crossing waypoint. If the player did not interact with them, then long resting a couple times in the area should trigger a scene where they come talk to you at camp.{{verify}} The player is free to choose any responses they want, but may see disapproval pop up at certain choices. His siblings will attack the party, and afterwards he will talk to the player. Again, you may choose to respond however you feel.
*Once you have made it past out of the Shadow-Cursed Lands, the player can find Astarion's fellow spawn in Fraygo's Flophouse near the Southspan of Wyrm's Crossing waypoint. If the player did not interact with them, then long resting a couple times in the area should trigger a scene where they come talk to you at camp.{{verify}} The player is free to choose any responses they want, but may see disapproval pop up at certain choices. His siblings will attack the party, and afterwards he will talk to the player. Again, you may choose to respond however you feel.