Concentration: Difference between revisions
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Chronofreak (talk | contribs) (Added two lists for quick reference: spells that require concentration and those that do not. If this should be formatted differently or moved to a different page, feel free to edit.) |
(trim down unnecessary verbosity of saving throws) |
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* Being knocked [[Prone (Condition)|Prone]] | * Being knocked [[Prone (Condition)|Prone]] | ||
* Being reduced to 0 hit points ([[Downed (Condition)|Downed]]) | * Being reduced to 0 hit points ([[Downed (Condition)|Downed]]) | ||
* Taking damage and failing the associated Concentration | * Taking damage and failing the associated [[#Concentration Saving Throw|Concentration Saving Throw]] | ||
* Being hit by an [[Arrow of Arcane Interference]] | * Being hit by an [[Arrow of Arcane Interference]] | ||
* Being [[Banished (Condition)|Banished]] | * Being [[Banished (Condition)|Banished]] | ||
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=== Concentration Saving Throw === | === Concentration Saving Throw === | ||
When taking damage, the caster can only maintain {{Concentration}} by succeeding a [[Constitution]] {{SavingThrow}} (sometimes referred to as a "Concentration Check"). The [[Difficulty Class]] of this {{SavingThrow|CON}} is half of the damage taken, but no less than 10. | |||
== Concentration Spells == | == Concentration Spells == |