Conditions: Difference between revisions

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* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]].
* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]].
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 5ft</code> of the creature.
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 10ft</code> of the creature.
* A Prone creature must spend half its [[Movement Speed]] to stand up.
* A Prone creature must spend half its [[Movement Speed]] to stand up.
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=== [[File:Protection from Evil and Good Condition Icon 3.png|frameless|upright=0.15]] Protection form Evil and Good ===
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{| class="wikitable"
! Effect
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* The target is protected against aberrations, celestials, elementals, fey, fiends, and undead.
* These creatures have [[Disadvantage]] on [[Attack Rolls]] against the target.
* The target can't be [[Condition#Charmed|Charmed]], [[Condition#Frightened|Frightened]], or Possesed by them.
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