Melf's Acid Arrow: Difference between revisions

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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =  
| variants =  
| notes = * {{Class|Circle of the Land}}s who choose the Swamp Land at level 5 learn this spell automatically.
| notes = * {{Class|Circle of the Land}}s who choose the Swamp Land at level 3 learn this spell automatically.
*Can be cast with {{SmallIcon|Corellons Grace Icon.png}} [[Melf's First Staff]] once per [[Long Rest]]. The spell uses a caster's existing spellcasting ability modifier, or otherwise uses [[Charisma]] as its casting modifier for a character without a spellcasting ability modifier.
*Can be cast with {{SmallIcon|Corellons Grace Icon.png}} [[Melf's First Staff]] once per [[Long Rest]]. The spell uses a caster's existing spellcasting ability modifier, or otherwise uses [[Charisma]] as its casting modifier for a character without a spellcasting ability modifier.
| video = Melf's Acid Arrow Visuals.mp4
| video = Melf's Acid Arrow Visuals.mp4