Circle of the Moon: Difference between revisions

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=== Level 2 ===
=== Level 2 ===


==== New Wild Shape ====
==== {{SAI|Wild Shape: Bear|w=40}} ====
* '''{{SAI|Wild Shape: Bear|w=40}}:''' Take the shape of a [[:Category:Bears|Bear]] with high [[Hit Points]] that can goad enemies into attacking it.
Take the shape of a [[:Category:Bears|Bear]] with high [[Hit Points]] that can goad enemies into attacking it.
* '''{{SAI|Claws (Bear)|Claws}}:''' Lash out with deadly claws, dealing {{DamageText|2d4 + 2|Slashing}} damage.
* '''{{SAI|Goading Roar}}:''' Roar at nearby enemies to goad them into attacking you.


==== {{SAI|Lunar Mend|w=40}} ====
==== {{SAI|Lunar Mend|w=40}} ====
* Expend spell slots to regain [[Hit Points]] while in [[Wild Shape]].
* Expend spell slots to regain [[Hit Points]] while in {{SAI|Wild Shape}}.


==== {{SAI|Combat Wild Shape|w=40}} ====
==== {{SAI|Combat Wild Shape|w=40}} ====
* [[Wild Shape]] now uses a {{action|bonus}} instead of an {{action|action}}.
* {{SAI|Wild Shape}} now uses a {{action|bonus}} instead of an {{action|action}}.


=== Level 4 ===
=== Level 4 ===


==== New Wild Shape ====
==== {{SAI|Wild Shape: Dire Raven|w=40}} ====
* '''{{SAI|Wild Shape: Dire Raven|w=40}}:''' Take the shape of of a Dire Raven that can Blind enemies.
Take the shape of of a Dire Raven that can Blind enemies.
* '''{{SAI|Beak Attack}}:''' Peck at a target to deal {{DamageText|2d4 + 2|Piercing}}
* '''{{SAI|Rend Vision}}:''' Attack a creature's eyes and {{SAI|Blinded (Condition)|Blind}} it for 2 turns.
* '''{{SAI|Fly (Class Action)|Fly}}:''' Fly to a target position using your movement speed


=== Level 6 ===
=== Level 6 ===
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=== Level 8 ===
=== Level 8 ===


==== New Wild Shape ====
==== {{SAI|Wild Shape: Sabre-Toothed Tiger|w=40}} ====
* '''{{SAI|Wild Shape: Sabre-Toothed Tiger|w=40}}:''' Take the shape of a Sabre-Toothed Tiger that can shred armour and regenerate hit points.
Take the shape of a Sabre-Toothed Tiger that can shred armour and regenerate hit points.
* '''{{SAI|Bite (Sabre-Toothed Tiger)|Bite}}:''' Bite a target for {{DamageText|2d6 + 1d10 + [[Strength|Strength Modifier]]|Piercing}} damage.
* '''{{SAI|Jugular Strike (Sabre-Toothed Tiger)|Jugular Strike}}:''' Lunge at a creature's throat. if the target is {{SAI|Prone (Condition)|Prone}}, you deal an additional {{DamageText|2d6+[[Strength|Strength Modifier]]|Piercing}} damage.
* '''{{SAI|Shred Armour}}:''' Rip into a target's weaknesses, reducing their {{Armour Class}} by 1.
* '''{{SAI|Enhanced Jump}}:''' Jump up, down, and across. Your [[Strength]] affects how far you can jump
* '''{{SAI|Animalistic Vitality}}:''' Regain {{DamageText|2d8|Healing}} of health every round of combat.


=== Level 10 ===
=== Level 10 ===


==== New Wild Shape ====
New Wild Shape form:
* '''{{SAI|Wild Shape: Air Myrmidon|w=40}}:''' Take the shape of a Air Myrmidon who gains the ability to fly and to cast lightning spells.
 
* '''{{SAI|Wild Shape: Earth Myrmidon|w=40}}:''' Take the shape of a Earth Myrmidon who gains the ability to fly and to cast earth spells.
==== {{SAI|Wild Shape: Air Myrmidon|w=40}} ====
* '''{{SAI|Wild Shape: Fire Myrmidon|w=40}}:''' Take the shape of a Fire Myrmidon who gains the ability to fly and to cast fire spells.
Take the shape of a Air Myrmidon who gains the ability to fly and to cast lightning spells.
* '''{{SAI|Wild Shape: Water Myrmidon|w=40}}:''' Take the shape of a Water Myrmidon who gains the ability to fly and to cast healing and cold spells.
* '''{{SAI|Electrified Flail}}:''' Clout a foe with your lightning-suffused flail and {{SAI|Stunned (Condition)|Stun}} them.
* '''{{SAI|Raging Vortex}}:''' Spiral the wind into a chocking maelstrom that inflicts {{DamageText|2d8|Bludgeoning}} damage per turn and {{SAI|Silenced (Condition)|Silences}} creatures.
* '''{{SAI|Invisibility (Air Myrmidon)|Invisibility}}:''' Manipulate the currents of the air to make yourself undetectable
* '''{{SAI|Fly (Class Action)|Fly}}:''' Fly to a target position
 
==== {{SAI|Wild Shape: Earth Myrmidon}} ====
Take the shape of a Earth Myrmidon who gains the ability to fly and to cast earth spells.
* '''{{SAI|Grounded Thunder Strike}}:''' Wallop a foe with a fist of stone and thunder, knocking them {{SAI|Prone (Condition)|Prone}}
* '''{{SAI|Sludgy Sling}}:''' Overwhelm creatures with painfully heavy sludge, miring the area around yourself in thick mud and dealing {{DamageText|2d6|Bludgeoning}} damage.
* '''{{SAI|Burrow (Earth Myrmidon)|Burrow}}:''' Let the ground swallow you up, only for you to re-emerge in a terrific burst of earth, damaging nearby foes for {{DamageText|2d8|Bludgeoning}} damage.
* '''{{SAI|Muck to Metal}}:''' Harden your slippery body into a substance like steel, increasing your {{Armour Class}} by 2, but reducing your [[Movement speed]] by {{Distance|m=6|ft=20}}.
* '''{{SAI|Elemental Warp}}:''' Surrounded by silver mist, you teleport to an unoccupied space you can see.
 
==== {{SAI|Wild Shape: Fire Myrmidon|w=40}} ====
Take the shape of a Fire Myrmidon who gains the ability to fly and to cast fire spells.
 
==== {{SAI|Wild Shape: Water Myrmidon|w=40}}====
Take the shape of a Water Myrmidon who gains the ability to fly and to cast healing and cold spells.


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