Circle of the Moon

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Druids sworn to the moon draw on its mercurial nature to transform into massive creatures and primal elementals.

Class Druid Moon Badge Icon.png
Class Druid Moon Badge Icon.png

Druids sworn to the moon draw on its mercurial nature to transform into massive creatures and primal elementals.

Circle of the Moon is one of the Subclasses of Druid. These Druids are more specialized in Wild Shaping into various creatures to attack enemies or support allies in combat. They also have the ability to regain Hit Points while Wild Shaped.

Subclass Features[edit | edit source]

This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.

Level 2[edit | edit source]

Wild Shape: Bear Wild Shape: Bear[edit | edit source]

Take the shape of a Bear with high Hit Points that can goad enemies into attacking it.

  • Claws Claws: Lash out with deadly claws, dealing 2d4 + 2Damage TypesSlashing damage.
  • Goading Roar Goading Roar: Roar at nearby enemies to goad them into attacking you.

Lunar Mend Lunar Mend[edit | edit source]

Combat Wild Shape Combat Wild Shape[edit | edit source]

Level 4[edit | edit source]

Wild Shape: Dire Raven Wild Shape: Dire Raven[edit | edit source]

Take the shape of of a Dire Raven that can Blind enemies.

Level 6[edit | edit source]

Primal Strike Primal Strike[edit | edit source]

  • While in beast form, your attacks count as magical for the purpose of overcoming resistance and immunity to non-magical damage.

Level 8[edit | edit source]

Wild Shape: Sabre-Toothed Tiger Wild Shape: Sabre-Toothed Tiger[edit | edit source]

Take the shape of a Sabre-Toothed Tiger that can shred armour and regenerate hit points.

Level 10[edit | edit source]

New Wild Shape form:

Wild Shape: Air Myrmidon Wild Shape: Air Myrmidon[edit | edit source]

Take the shape of a Air Myrmidon who gains the ability to fly and to cast lightning spells.

Wild Shape: Earth Myrmidon Wild Shape: Earth Myrmidon[edit | edit source]

Take the shape of a Earth Myrmidon who gains the ability to fly and to cast earth spells.

  • Grounded Thunder Strike Grounded Thunder Strike: Wallop a foe with a fist of stone and thunder, knocking them Prone Prone
  • Sludgy Sling Sludgy Sling: Overwhelm creatures with painfully heavy sludge, miring the area around yourself in thick mud and dealing 2d6Damage TypesBludgeoning damage.
  • Burrow Burrow: Let the ground swallow you up, only for you to re-emerge in a terrific burst of earth, damaging nearby foes for 2d8Damage TypesBludgeoning damage.
  • Muck to Metal Muck to Metal: Harden your slippery body into a substance like steel, increasing your Armour Class Armour Class by 2, but reducing your Movement speed by 6 m / 20 ft.
  • Elemental Warp Elemental Warp: Surrounded by silver mist, you teleport to an unoccupied space you can see.

Wild Shape: Fire Myrmidon Wild Shape: Fire Myrmidon[edit | edit source]

Take the shape of a Fire Myrmidon who gains the ability to fly and to cast fire spells.

  • Scorching Strike Scorching Strike: Lash out with a blazing strike dealing an additional 1d0Damage TypesFire damage and possibly Burn Burn your target.
  • Myrmidon's Immolation Myrmidon's Immolation: Ignite with incandescent, primordial flames that Hasten Hasten you for 3 turns.
  • Cinderous Swipe Cinderous Swipe: Create a blooming cone of fire as you swipe at a foe for 2d6Damage TypesFire plus your weapon damage.t
  • Elemental Warp Elemental Warp: Surrounded by silver mist, you teleport to an unoccupied space you can see.
  • Fly Fly: Fly to a target position

Wild Shape: Water Myrmidon Wild Shape: Water Myrmidon[edit | edit source]

Take the shape of a Water Myrmidon who gains the ability to fly and to cast healing and cold spells.

  • Explosive Icicle Explosive Icicle: Hurl three tridents forged of glistening ice that pie[r]ce targets and create ice surfaces on impact.
  • Hiemal Strike Hiemal Strike: Pierce a creature with your frost-rimed trident and Chill Chill it.
  • Healing Vapours Healing Vapours: Exude water vapour with your general elemental dampness, healing nearby creatures. If you are Poisoned Poisoned, the water is tainted, and instead of healing it deals 3d8Damage TypesPoison to nearby creatures.
  • Elemental Warp Elemental Warp: Surrounded by silver mist, you teleport to an unoccupied space you can see.
  • Fly Fly: Fly to a target position