Wild Magic table (Sorcerer): Difference between revisions

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!{{SmIconLink|Wild Magic Blur Icon.png|Wild Magic: Blur|Blur}}
!{{SAI|Wild Magic: Turn Magic|Turn Magic}}
|Blurs the body of every nearby creature, making them harder to hit.
|At the start of each turn, trigger a random magical effect.
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!{{SmIconLink|Wild Magic Enchant Weapons Icon.png|Wild Magic: Enchant Weapons|Enchant Weapons}}
!{{SAI|Wild Magic: Burning|Burning}}
|This ability allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike.
|Each creature and item within {{Distance|m=6|ft=20}} starts burning and takes {{DamageText|1d6|Fire}} per turn.
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!{{SmIconLink|Wild Magic Explosive Healing Icon.png|Wild Magic: Explosive Healing|Explosive Healing}}
!{{SAI|Wild Magic: Teleport|Teleport}}
|This ability allows them to heal every creature in an area whenever they cast a Level 1 Spell or higher.
|Until the end of your next turn, you can use a bonus action to teleport up to {{Distance|m=9|ft=30}}
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!{{SmIconLink|Wild Magic Fog Icon.png|Wild Magic: Fog|Fog}}
!{{SAI|Wild Magic: Enchant Weapons|Enchant Weapons}}
|This ability allows them to spontaneously create a fog around themselves that [[Condition#Blind|Blind]] every creature inside it.
|Enchant the weapon of each creature within {{Distance|m=6|ft=20}}. Their next attack is a [[Critical Hit]] and deals an additional {{DamageText|1d4|Force}}.
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!{{SmIconLink|Wild Magic Summon Mephit Icon.png|Wild Magic: Summon Mephit|Summon Mephit}}
!{{SAI|Wild Magic: Sorcery Points|Sorcery Points}}
|Summon a hostile [[Mephit]]
|Until the end of your next turn, each spell you cast restores Sorcery Points equal to its [[Spell Slot]] level.
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!{{SmIconLink|Wild Magic Swap Icon.png|Wild Magic: Swap|Swap}}
!{{SAI|Wild Magic: Fog|Fog}}
|This ability allows them to teleport to a creature's location when they cast a [[Spells#Cantrips|Cantrip]] or a [[Spells#1st Level Spells|1st Level Spell]].
|Create a cloud of fog around yourself. Creatures within are [[Heavily Obscured]] and {{Cond|Blinded}}.
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!{{SmIconLink|Wild Magic Teleport Icon.png|Wild Magic: Teleport|Teleport}}
!{{SAI|Wild Magic: Blur|Blur}}
|This ability allows them to teleport to a nearby location with a bonus action.
|Each creature within {{Distance|m=9|ft=30}} becomes {{Cond|Blurred}}.
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!{{SmIconLink|Wild Magic Turn Magic Icon.png|Wild Magic: Turn Magic|Turn Magic}}
!{{SAI|Wild Magic: Explosive Healing|Explosive Healing}}
|At the start of each turn, for 5 turns, trigger a random magical effect (from the list of Wild Magic Surge Effects).
|When you hit a target with a spell, heal all creatures within {{Distance|m=3|ft=10}} for {{DamageText|1d4|Healing}} per [[Spell Slot]] level used.
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!{{SmIconLink|Wild Magic Burning Icon.png|Wild Magic: Burning (Condition)|Burning}}
!{{SAI|Wild Magic: Summon Mephit|Summon Mephit}}
|Each creature and item within 6m / 20ft of the caster starts Burning and takes {{DamageText|1d6|Fire}} damage per turn for 5 turns.
|Summon a hostile mephit.
 
* This is more potent than other sources of [[Conditions#Burning|Burning]], lasting longer and dealing 1d6 damage instead of 1d4.
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!{{SmIconLink|Polymorph Icon.png|Wild Magic: Dog Form|Dog Form}}
!{{SAI|Wild Magic: Swap|Swap}}
|Flickering, unreliable magic has polymorphed you into a dog.
|Swap positions with a target each time you cast a spell or [[Cantrip|cantrip]].
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!{{SmIconLink|Flight Condition Icon.webp|Flight (Condition)|Flight}}
![[Wild Magic: Action Surge|Action Surge]]
|Can fly to a target position for 2 turns.
|You gain an additional action this turn.
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!{{SmIconLink|Enlarge - Reduce Icon.png|Wild Magic: Enlarge/Reduce|Enlarge/Reduce}}
![[Wild Magic: Flight|Flight]]
|Each creature within 9m is randomly Enlarged or Reduced.
|You can {{SAI|Fly (Class Action)|Fly}} until the end of the turn.
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!{{SmIconLink|Entangle Icon.png|Wild Magic: Entangle|Entangle}}
![[Wild Magic: Shield|Shield]]
|Create a vine surface around yourself, slowing down creatures, possibly Entangling them.
|{{Armour Class}} is increased by 5 and you are immune to the effects of {{SAI|Magic Missile}}
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!{{SmIconLink|Otiluke's Resilient Sphere Condition Icon.webp|Otiluke's Resilient Sphere (Condition)|Otiluke's Resilient Sphere}}
![[Wild Magic: Telekinesis|Telekinesis]]
|Enclosed in an arcane sphere.  Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere.  Movement speed halved.
|Able to lift and throw objects and creatures with your mind until the end of your turn.
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!{{SmIconLink|Slow Icon.png|Wild Magic: Slow|Slow}}
![[Wild Magic: Resilient Sphere|Resilient Sphere]]
|You are [[Slowed (Condition)|Slowed]].
|Enclose yourself in an arcane sphere. You cannot be damaged by attacks or effects from outside the sphere, nor can you damage anything outside the sphere. [[Movement Speed]] is halved.
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!{{SmIconLink|Wild Magic Sorcery Points Icon.png|Wild Magic: Sorcery Points|Sorcery Points}}
![[Wild Magic: Enlarge/Reduce|Enlarge/Reduce]]
|Until the end of your next turn, each spell you cast restores [[Sorcerer#Level 2|Sorcery Points]] equal to its [[Spells#Spell Slots|Spell Slot]] level.
|Each creature within {{Distance|m=9|ft=30}} is randomly {{Cond|Enlarged}} or {{Cond|Reduced}}.
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!{{SmIconLink|Telekinesis Icon.png|Wild Magic: Telekinesis|Telekinesis}}
![[Wild Magic: Polymorph|Polymorph]]
|You are able to use [[Telekinesis]] without expending a spell slot until end of turn.
|You are transformed into a beast.
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!{{SmIconLink|Create Water.png|Wild Magic: Water|Water}}
![[Wild Magic: Cambion|Cambion]]
|Spawn a water puddle around caster.
|Summon a cambion from the fiery nexus of the Nine Hells. It is hostile to everyone.
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!{{SmIconLink|Shield Spell Icon.png|Wild Magic: Shield|Shield}}
![[Wild Magic: Slow|Slow]]
|Increase your Armour Class by 5. You take no damage from Magic Missile.
|You are {{Cond|Slowed}}.
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!{{SmIconLink|Wild Magic Turn Magic Icon.png|Wild Magic: Cambion|Cambion}}
![[Wild Magic: Spike Growth|Spike Growth]]
|Summon a [[Cambion]] from the fiery nexus of the Nine Hells. It is hostile to everyone.
|Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} it moves.
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![[Wild Magic: Entangle|Entangle]]
|Create a vine surface around yourself, slowing down creatures, possibly {{SAI|Ensnared (Condition)|Entangling}} them.
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![[Wild Magic: Speak with Animals|Speak with Animals]]
|Gain the ability to comprehend and communicate with beasts.
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![[Wild Magic: Cats and Dogs|Cats and Dogs]]
|Each creature within {{Distance|m=9|ft=30}} is randomly transformed into either a cat or a dog.
|}<noinclude>{{SorcererNavbox}}</noinclude>
|}<noinclude>{{SorcererNavbox}}</noinclude>