Create or Destroy Water: Difference between revisions

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{{ up to date | 2023-08-24 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-10-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->


{{SpellPage
{{SpellPage
| name = Create or Destroy Water
| name = Create or Destroy Water
| image = Create Water Icon.png
| image = Create Water.webp
| level = 1
| level = 1
| school = Transmutation
| school = Transmutation
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| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| variants = Create Water, Destroy Water
| variants = Create Water, Destroy Water
| notes = * Also granted by {{SmallIcon|Rain Dancer Staff Icon.png}} [[Rain Dancer]].
| notes = * Also granted by {{RarityItem|Rain Dancer}}.
*Upcast: When cast with a 2nd level spell slot or higher, the radius increases by 2m for each slot level above 1st.  
*Upcast: When cast with a 2nd level spell slot or higher, the radius increases by 2m for each slot level above 1st.  
*Create water applies the Wet condition: Vulnerability to Cold and Lightning damage (double damage).
*Create water applies the Wet condition: Vulnerability to Cold and Lightning damage (double damage).