Conditions: Difference between revisions

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(add other Command variant conditions)
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* Ranged attacks and spells have a range of {{C|4.5m / 15ft}} and [[Attack Rolls]] suffer [[Disadvantage]].
* Ranged attacks and spells have a range of {{C|4.5m / 15ft}} and [[Attack Rolls]] suffer [[Disadvantage]].
* Attacks Rolls against Blinded creatures have [[Advantage]].
* Attacks Rolls against Blinded creatures have [[Advantage]].
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{{clear}}
=== {{Icon|Command Approach Icon.png}} Command: Approach ===
{| class="wikitable"
! Effect
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* Has to move toward the spellcaster using the shortest route possible.
* Cannot take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s.
|}
{{clear}}
=== {{Icon|Command Drop Icon.png}} Command: Drop ===
{| class="wikitable"
! Effect
|-
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* An enemy has made you drop your weapon to the ground.
* Cannot take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s.
|}
{{clear}}
=== {{Icon|Command Flee Icon.png}} Command: Flee ===
{| class="wikitable"
! Effect
|-
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* Has to move as far away from the spellcaster by the fastest available means.
* Cannot take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s.
|}
{{clear}}
=== {{Icon|Command Grovel Icon.png}} Command: Grovel ===
{| class="wikitable"
! Effect
|-
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* [[Conditions#Prone|Prone]]:
** Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]].
** Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 10ft</code> of the creature.
** A Prone creature must spend half its [[Movement Speed]] to stand up.
* Cannot take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s.
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{{clear}}
{{clear}}