Great Weapon Master: All In: Difference between revisions

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{{ up to date | 2023-10-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
{{ up to date | 2023-10-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
| summary = '''Great Weapon Master: All In''' is a Toggleable [[Passive Features|Passive Feature]] provided by the [[Great Weapon Master]] [[Feat]] that allows {{Two-Handed}} or {{Versatile}} weapon users to deal extra damage at the cost of reduced accuracy.
| summary = '''Great Weapon Master: All In''' is a Toggleable Passive Feature provided by the [[Great Weapon Master]] [[Feat]] that allows {{Two-Handed}} or {{Versatile}} weapon users to deal extra damage at the cost of reduced accuracy.
| description = When attacking with Heavy melee weapons you are [[Proficient]] with, [[Attack Roll]]s take a -5 penalty, but their damage increases by 10.
| description = When attacking with Heavy melee weapons you are [[Proficient]] with, [[Attack Roll]]s take a -5 penalty, but their damage increases by 10.
| image = Great Weapon Master Bonus Attack.webp
| image = Great Weapon Master Bonus Attack.webp
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* Great Weapon Master: All In ''does not'' need to be enabled in order to benefit from the [[Bonus Action]] extra attack provided by the Great Weapon Master [[Feat]].
* Great Weapon Master: All In ''does not'' need to be enabled in order to benefit from the [[Bonus Action]] extra attack provided by the Great Weapon Master [[Feat]].
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[[Category:Passive Features]]
[[Category:Toggleable Passive Features]]