Ghast: Difference between revisions

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(Remove redundant category link (added by NavCreatures template).)
(attacks, minor edits)
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|proficiency=3
|proficiency=3
|initiative=+3
|initiative=+3
|location= [[Rosymorn Monastery]]
|location= [[Rosymorn Monastery]]<br>[[Cazador's Dungeon]]
|allies=[[Undead]]  
|allies=[[Undead]]  
|poison=Immune
|poison=Immune
|necrotic=Double
|necrotic=Double
|passive=
|passive=
{{SmIconLink|Opportunity Attack Icon.png|Opportunity Attack}}
{{PAS|Opportunity Attack}}
{{PAS|Darkvision (Passive Feature)|Darkvision}}
|exp=90}}
'''Ghasts''' are a type of [[Undead]] creature in Baldur's Gate 3. They can be found near [[Rosymorn Monastery]] and in [[Cazador's Dungeon]].


{{SmIconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision}}
==Attacks and Abilities==
|exp=90}}Ghast is an Undead creature in Baldur's Gate 3. It is found near and in the [[Rosymorn Monastery]].
{{TooltipBox|Claws|image=Generic Physical.webp|w=100|
 
Lash out with deadly claws and possibly {{cond|Paralysed|Paralyse}} the target.
==Spells and Abilities==
===Claws===
Lash out with deadly claws and possibly [[Paralysed (Condition)|Paralyse]] the target.


{{Action}}
{{Action}}
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{{DamageInfo|count=2|die=6|modifier=melee|type=Slashing}}
{{DamageInfo|count=2|die=6|modifier=melee|type=Slashing}}


{{SavingThrow|CON|dc=14}} to prevent {{SmallIcon|Paralysed Condition Icon.webp}} [[Paralysed (Condition)]].
{{SavingThrow|CON|dc=14}} to prevent {{cond|Paralysed}}.
}}


===Stench===
{{TooltipBox|Stench|image=Stinking Cloud.webp|width=100|
Emit the stench of tomb mould and abattoirs to [[Nauseous (Condition)|Nauseate]] nearby foes.
Emit the stench of tomb mould and abattoirs to {{cond|Nauseous|Nauseate}} nearby foes.


{{Action|bonus}}
{{Action|bonus}}
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* Grants the Ghastly Fume condition to the Ghast.
* Grants the Ghastly Fume condition to the Ghast.


{{SavingThrow|CON|dc=13}} to prevent {{SmallIcon|Stinking Cloud Icon.png}} [[Nauseous (Condition)]] for 1 turn (can be cleared if targets become [[Wet (Condition)|Wet]]).
{{SavingThrow|CON|dc=13}} to prevent {{cond|Nauseous}} for 1 turn (can be cleared if targets become {{cond|Wet}}).
}}


==Permanent Conditions==
==Permanent Conditions==