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**She can also indirectly contribute of the party's damage output via {{SmIconLink|Bane Icon.png|Bane |Bane }} and {{SmIconLink|Bless Icon.png|Bless|Bless}}, the former makes the affected enemies 10% more likely to get hit, the latter makes the affected allies 10% more likely to land a hit. Note that bane requires its target to fail a saving throw to take effect so it is somewhat less reliable. | **She can also indirectly contribute of the party's damage output via {{SmIconLink|Bane Icon.png|Bane |Bane }} and {{SmIconLink|Bless Icon.png|Bless|Bless}}, the former makes the affected enemies 10% more likely to get hit, the latter makes the affected allies 10% more likely to land a hit. Note that bane requires its target to fail a saving throw to take effect so it is somewhat less reliable. | ||
***These are both {{Concentration}} spells however, so there is a risk in using these. make sure Shadowheart is safe from damage if this is the option chosen. Also note that only one {{Concentration}} spell can be maintained at a time by a single caster. | ***These are both {{Concentration}} spells however, so there is a risk in using these. make sure Shadowheart is safe from damage if this is the option chosen. Also note that only one {{Concentration}} spell can be maintained at a time by a single caster. | ||
**Finally, {{SmIconLink|Create Water Icon.png|Create Water|Create Water}} confers the [[Wet (Condition)|Wet Condition]] to the affected targets, making them vulnerable to cold and lightning damage, meaning they will take double damage from those damage types. This also potentially creates a harmful surface for the party's enemies. | |||
==Gallery== | ==Gallery== | ||
<gallery heights="250px" mode="packed"> | <gallery heights="250px" mode="packed"> |