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Magic Weapon: Difference between revisions
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Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to [[Attack Rolls|Attack]] and [[Damage Roll|Damage]] rolls. | Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to [[Attack Rolls|Attack]] and [[Damage Roll|Damage]] rolls. | ||
==Properties== | ==Properties== | ||
<code>[[File: | <code>[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 2 Spell Slot</code> | ||
''Available to level 3 [[Wizard]], and level 5 [[Paladin]].'' | ''Available to level 3 [[Wizard]], and level 5 [[Paladin]].'' |
Revision as of 02:53, 11 February 2023
Magic Weapon is a Level 2 Transmutation Spell. This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.
Description
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage rolls.
Properties
Action + File:Spell Icon.png Level 2 Spell Slot
Available to level 3 Wizard, and level 5 Paladin.
- Range:
1.5m / 5ft
Magic Weapon |
Duration: Until Long Rest
|
At Higher Levels
Casting this spell at a higher level does not grant any benefits.