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Magic Weapon: Difference between revisions

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Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to [[Attack Rolls|Attack]] and [[Damage Roll|Damage]] rolls.  
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to [[Attack Rolls|Attack]] and [[Damage Roll|Damage]] rolls.  
==Properties==
==Properties==
<code>[[File:Actions Icons.png|frameless|25px]] Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 2 Spell Slot</code>
<code>[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 2 Spell Slot</code>


''Available to level 3 [[Wizard]], and level 5 [[Paladin]].''
''Available to level 3 [[Wizard]], and level 5 [[Paladin]].''

Revision as of 02:53, 11 February 2023

Magic Weapon is a Level 2 Transmutation Spell. This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.

"Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage rolls."

File:Actions Icon.png Action File:Spell Icon.png Level 2 Spell Slot

Range 1.5m / 5ft
School Transmutation
Concentration Required
Condition Magic Weapon
Duration Until Long Rest
Class Paladin, Wizard

Description

Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage rolls.

Properties

Action Icon.png Action + File:Spell Icon.png Level 2 Spell Slot

Available to level 3 Wizard, and level 5 Paladin.

  • Range: 1.5m / 5ft
  • Concentration: Concentration Icons.png Required

At Higher Levels

Casting this spell at a higher level does not grant any benefits.