Ad placeholder

Animal Friendship: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 6: Line 6:
| title = <div style="font-size:105%; font-family:Georgia;">''"Charm a beast and convince it you mean no harm. Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast. Once the spell ends, the creature knows it was Charmed and might attack the spellcaster."''</div>
| title = <div style="font-size:105%; font-family:Georgia;">''"Charm a beast and convince it you mean no harm. Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast. Once the spell ends, the creature knows it was Charmed and might attack the spellcaster."''</div>
----
----
<div style="text-align:center;">[[File:Actions Icon.png|frameless|25px]] '''Action''' [[File:Spell Slots Icon 2.png|frameless|25px]] '''Level 1 Spell Slot'''</div>
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slots Icon 2.png|frameless|25px]] '''Level 1 Spell Slot'''</div>
----
----
| Range = 18m / 60ft
| Range = 18m / 60ft
Line 25: Line 25:


== Properties ==
== Properties ==
{{C|[[File:Actions Icon.png|frameless|25px]] Action + [[File:Spell Slots Icon 2.png|frameless|25px]] Level 1 Spell Slot}}
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slots Icon 2.png|frameless|25px]] Level 1 Spell Slot}}


''Available to level 1 [[Bard]], [[Druid]], and level 2 [[Ranger]].''
''Available to level 1 [[Bard]], [[Druid]], and level 2 [[Ranger]].''

Revision as of 02:54, 11 February 2023

Animal Friendship is a Enchantment 1st Level Spell. This spell allows spellcasters to magically charm an animal and make it becomes non-hostile toward the casters.

File:Animal Friendship Icon 2.png
"Charm a beast and convince it you mean no harm. Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast. Once the spell ends, the creature knows it was Charmed and might attack the spellcaster."

Action Icon.png Action File:Spell Slots Icon 2.png Level 1 Spell Slot

Range 18m / 60ft
School Enchantment
Saving Throw Wisdom
Concentration None
Condition Charmed
Duration 10 turns
Class Bard, Druid, Ranger

Description

Charm a beast and convince it you mean no harm.

Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast.

Once the spell ends, the creature knows it was Charmed and might attack the spellcaster.

Properties

Action Icon.png Action + File:Spell Slots Icon 2.png Level 1 Spell Slot

Available to level 1 Bard, Druid, and level 2 Ranger.

  • Prerequisite: Prerequisite Icon.png The beast's intelligence score cannot be 4 or higher.
  • Range: Range Icon 2.png 18m / 60ft