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Animal Friendship: Difference between revisions
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| title = <div style="font-size:105%; font-family:Georgia;">''"Charm a beast and convince it you mean no harm. Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast. Once the spell ends, the creature knows it was Charmed and might attack the spellcaster."''</div> | | title = <div style="font-size:105%; font-family:Georgia;">''"Charm a beast and convince it you mean no harm. Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast. Once the spell ends, the creature knows it was Charmed and might attack the spellcaster."''</div> | ||
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<div style="text-align:center;">[[File: | <div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slots Icon 2.png|frameless|25px]] '''Level 1 Spell Slot'''</div> | ||
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| Range = 18m / 60ft | | Range = 18m / 60ft | ||
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== Properties == | == Properties == | ||
{{C|[[File: | {{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slots Icon 2.png|frameless|25px]] Level 1 Spell Slot}} | ||
''Available to level 1 [[Bard]], [[Druid]], and level 2 [[Ranger]].'' | ''Available to level 1 [[Bard]], [[Druid]], and level 2 [[Ranger]].'' |
Revision as of 02:54, 11 February 2023
Animal Friendship is a Enchantment 1st Level Spell. This spell allows spellcasters to magically charm an animal and make it becomes non-hostile toward the casters.
Description
Charm a beast and convince it you mean no harm.
Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast.
Once the spell ends, the creature knows it was Charmed and might attack the spellcaster.
Properties
Action + File:Spell Slots Icon 2.png Level 1 Spell Slot
Available to level 1 Bard, Druid, and level 2 Ranger.
File:Charmed Condition Icon 3.png Charmed |
Duration: 10 turns
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