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Magic Weapon: Difference between revisions
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Action File:Spell Icon.png Level 2 Spell Slot
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| title = <div style="font-size:105%; font-family:Georgia;">''"Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to [[Attack Roll|Attack]] and [[Damage Rolls|Damage]] rolls."''</div> | | title = <div style="font-size:105%; font-family:Georgia;">''"Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to [[Attack Roll|Attack]] and [[Damage Rolls|Damage]] rolls."''</div> | ||
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<div style="text-align:center;">[[File: | <div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 2 Spell Slot'''</div> | ||
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| Range = 1.5m / 5ft | | Range = 1.5m / 5ft |
Revision as of 02:54, 11 February 2023
Magic Weapon is a Level 2 Transmutation Spell. This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.

"Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage rolls."

Range | 1.5m / 5ft |
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School | Transmutation |
Concentration | Required |
Condition | Magic Weapon |
Duration | Until Long Rest |
Class | Paladin, Wizard |
Description
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage rolls.
Properties
Action + File:Spell Icon.png Level 2 Spell Slot
Available to level 3 Wizard, and level 5 Paladin.
- Range:
1.5m / 5ft
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At Higher Levels
Casting this spell at a higher level does not grant any benefits.