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Augmented Shield of Thralls: Difference between revisions
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(Created page with "{{ up to date | 2023-09-19 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> {{ActionPage |image=Shield of Thralls.webp |summary= '''Shield of Thralls''' is an Action and illithid power used by Mind Flayers. When used, this ability applies the {{Cond|Volatile Shield}} condition to the character or an ally, granting them 25 temporary hit points. If the hit points are removed by incoming damage, all near...") |
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|image=Shield of Thralls.webp | |image=Shield of Thralls.webp | ||
|summary= | |summary= | ||
'''Shield of Thralls''' is an Action and [[illithid powers|illithid power]] used by [[ | '''Shield of Thralls''' is an Action and [[illithid powers|illithid power]] used by [[Full-Illithid]]s. When used, this ability applies the {{Cond|Volatile Shield}} condition to the character or an ally, granting them 25 [[Hit Points#Temporary Hit Points|temporary hit points]]. If the hit points are removed by incoming damage, all nearby enemies must make an {{SavingThrow|INT}} or be {{Cond|Stunned}} for 1 turn. | ||
|description = | |description = | ||
Conjure a volatile shield around yourself or an ally, granting the target 25 [[Hit Points#Temporary Hit Points|temporary hit points]]. | Conjure a volatile shield around yourself or an ally, granting the target 25 [[Hit Points#Temporary Hit Points|temporary hit points]]. | ||
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|condition=Volatile Shield | |condition=Volatile Shield | ||
|condition duration=Until Long Rest | |condition duration=Until Long Rest | ||
|used by creatures = | |used by creatures = Full-Illithid | ||
|notes = * Can target up to two creatures. | |||
}} | }} | ||
Revision as of 13:24, 11 November 2023
Shield of Thralls is an Action and illithid power used by Full-Illithids. When used, this ability applies the condition to the character or an ally, granting them 25 temporary hit points. If the hit points are removed by incoming damage, all nearby enemies must make an Intelligence saving throw or be for 1 turn.
Description
Conjure a volatile shield around yourself or an ally, granting the target 25 temporary hit points.
If these temporary hit points are lost due to incoming damage, the shield bursts and Stuns nearby foes.
Can only have temporary hit points from one source.
Properties
- Cost:
- Action
- Details:
- Range: 9 m / 30 ft
Condition: Volatile Shield
Duration: Until Long rest
- Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly nearby foes.
- The shield only bursts after all temporary hit points have been removed. This also removes the condition.
- When the shield bursts, enemies within 9 m / 30 ft are for 1 turn, unless they succeed on an DC 15 Intelligence saving throw.
Condition: Stunned
Duration: 1 turn
- Cannot move or take Actions, Bonus actions, or Reactions.
- Affected creature automatically fails Strength and Dexterity saving throws.
- Removed by Freedom of Movement, Greater Restoration, Unshackling Strike.
How to learn
Used by creatures: Full-Illithid
Notes
- Can target up to two creatures.