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Freedom of Movement
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Freedom of Movement is a level 4 abjuration spell. It allows spellcasters to imbue an ally with the ability to avoid some slowing effects.
UID
Spell flags
Description
Snap an ally out of any . can't slow them down, and they can't be magically or .If the target is restrained by non-magical means, it can spend 1.5 m / 5 ft of Movement to free itself.
Properties
- Cost
Action +
Level 4 Spell Slot
- Details
Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details

Target_FreedomOfMovement

Condition: Freedom of Movement
Duration: Until Long rest
- The affected creature's Movement Speed cannot be reduced by Difficult Terrain, spells or magical effects.
- The affected creature cannot be or .
How to learn
Classes:
- Class level 7: Bard, Cleric, Druid, War Domain (Domain Spell), Tempest Domain (Domain Spell), and Circle of the Land (Coast or Grassland)
Notes
- Freedom of Movement only ignores the additional movement cost of
Ice surface or taking
Lightning damage on an
Electrified Water surface) can still affect a party member who has Freedom of Movement.
. Secondary effects of terrain (such as falling on an - If cast by a Cleric or Druid who does not have Freedom of Movement as a Domain/Circle Spell, this spell must remain Prepared. Removing this spell from the caster's Prepared Spells list removes the buff from all party members whom the caster applied it to.
Bugs
- Despite the description, there is no function which allows an affected creature to spend 1.5 m / 5 ft of Movement to free itself from any effects.