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Freedom of Movement

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Freedom of Movement is a level 4 abjuration spell. It allows spellcasters to imbue an ally with the ability to avoid some slowing effects.

Description

Snap an ally out of any StunStun. Difficult TerrainDifficult Terrain can't slow them down, and they can't be magically ParalysedParalysed or RestrainedRestrained.

If the target is restrained by non-magical means, it can spend 1.5 m / 5 ft of Movement to free itself.

Properties

Cost
Action + Level 4 Spell Slot
Details
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

UID
Target_FreedomOfMovement

Condition: Freedom of Movement

Freedom of MovementFreedom of Movement

Duration: Until Long rest

How to learn

Classes:

Notes

  • Freedom of Movement only ignores the additional movement cost of Difficult TerrainDifficult Terrain. Secondary effects of terrain (such as falling ProneProne on an IceIce surface or taking Damage TypesLightning damage on an Electrified WaterElectrified Water surface) can still affect a party member who has Freedom of Movement.
  • If cast by a Cleric or Druid who does not have Freedom of Movement as a Domain/Circle Spell, this spell must remain Prepared. Removing this spell from the caster's Prepared Spells list removes the buff from all party members whom the caster applied it to.

Bugs

  • Despite the description, there is no function which allows an affected creature to spend 1.5 m / 5 ft of Movement to free itself from any effects.

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