Freedom of Movement

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
Freedom of Movement.webp

Freedom of Movement is a Level 4 Abjuration Spell. This spell allows spellcasters to imbue an ally with the ability to avoid some slowing effects.


Snap an ally out of any StunnedStun. Difficult TerrainDifficult Terrain can't slow them down, and they can't be magically ParalysedParalysed or RestrainedRestrained.

If the target is restrained by non-magical means, it can spend 1.5 m / 5 ft of Movement to free itself.


Action + Level 4 Spell Slot
Range: 1.5 m / 5 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Freedom of Movement

Freedom of MovementFreedom of Movement
Duration: Until Long rest

How to learn



  • Freedom of Movement only ignores the additional movement cost of Difficult TerrainDifficult Terrain. Secondary effects of terrain (such as falling ProneProne on an Ice Surface or taking Damage TypesLightning damage on an Electrified Surface) can still affect a party member who has Freedom of Movement.
  • If cast by a Cleric Cleric or Druid Druid who does not have Freedom of Movement as a Domain/Circle Spell, this spell must remain Prepared. Removing this spell from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Freedom of Movement to.

External Links[edit | edit source]