Ad placeholder
Heat Metal: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
'''Heat Metal''' is a [[Spells#2nd Level Spells|Level 2]] Transmutation Spell. This spell allows spellcasters to heat up a metal weapon or | '''Heat Metal''' is a [[Spells#2nd Level Spells|Level 2]] Transmutation Spell. This spell allows spellcasters to heat up a metal weapon or armour on the targeted creature, forcing them to let go or receive damage or suffer various penalties. | ||
[[Category:Spells]][[Category:Level 2 Spells]][[Category:Transmutation Spells]] | [[Category:Spells]][[Category:Level 2 Spells]][[Category:Transmutation Spells]] | ||
[[File:Heat Metal Icon.png|thumb|{{AbilityInfobox | [[File:Heat Metal Icon.png|thumb|{{AbilityInfobox | ||
| title = <div style="font-size:105%; font-family:Georgia;">''"Cause a metal weapon or | | title = <div style="font-size:105%; font-family:Georgia;">''"Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always receives Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage."''</div> | ||
---- | ---- | ||
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 2 Spell Slot'''</div> | <div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 2 Spell Slot'''</div> | ||
Line 18: | Line 18: | ||
==Description== | ==Description== | ||
Cause a metal weapon or | Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive [[Disadvantage]] on [[Attack Rolls]] and [[Ability Check|Ability Checks]]. If the creature is only wearing metal armour, it always receives [[Disadvantage]]. | ||
If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another {{DamageText|2d8|Fire}} damage and force the creature to let go or receive Disadvantage. | If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another {{DamageText|2d8|Fire}} damage and force the creature to let go or receive Disadvantage. | ||
Line 25: | Line 25: | ||
''Available to level 3 [[Bard]] and [[Druid]].'' | ''Available to level 3 [[Bard]] and [[Druid]].'' | ||
*Target: a metal weapon or | *Target: a metal weapon or armour | ||
*Damage: {{DamageInfo|count=2|die=8|type=Fire}} | *Damage: {{DamageInfo|count=2|die=8|type=Fire}} | ||
*Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}} | *Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}} | ||
Line 34: | Line 34: | ||
|- | |- | ||
|{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}} | |{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}} | ||
*Heats up a metal weapon or | *Heats up a metal weapon or armour on a creature with no save (weapon is automatically prioritized). | ||
*Metal weapons are dropped if the creature holding it fails their initial [[Saving Throw]]. | *Metal weapons are dropped if the creature holding it fails their initial [[Saving Throw]]. | ||
*If the creature is touching the heated metal item, they receive [[Disadvantage]] on [[Attack Rolls]] and [[Ability Check|Ability Checks]]. | *If the creature is touching the heated metal item, they receive [[Disadvantage]] on [[Attack Rolls]] and [[Ability Check|Ability Checks]]. | ||
*Each subsequent turn, if the creature is still touching the metal, the spellcaster can use a{{C|[[File:B.Action Icon.png|frameless|25px]] Bonus Action}} to deal another {{DamageText|2d8|Fire}} damage, forcing the creature to pass a [[Saving Throw]] again or drop the item (if it is a metal weapon). | *Each subsequent turn, if the creature is still touching the metal, the spellcaster can use a{{C|[[File:B.Action Icon.png|frameless|25px]] Bonus Action}} to deal another {{DamageText|2d8|Fire}} damage, forcing the creature to pass a [[Saving Throw]] again or drop the item (if it is a metal weapon). | ||
|} | |} |
Revision as of 02:28, 13 February 2023
Heat Metal is a Level 2 Transmutation Spell. This spell allows spellcasters to heat up a metal weapon or armour on the targeted creature, forcing them to let go or receive damage or suffer various penalties.
Description
Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always receives Disadvantage.
If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8Fire damage and force the creature to let go or receive Disadvantage.
Properties
Available to level 3 Bard and Druid.
- Target: a metal weapon or armour
- Damage: 2d8 (2~16) Fire
- Range:
18m / 60ft
- Concentration:
Required
- Saving Throw:
Constitution
(if the spell targets a weapon)
Heat Metal |
Duration: 10 turns
|