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Mental Inhibition: Difference between revisions
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{{Passive feature page | |||
| summary = '''Mental Inhibition''' is a passive feature | |||
| description = When a foe fails a {{Saving Throw}} against one of your spells or actions, they gain {{cond|Mental Fatigue}} for 2 turns. | |||
| condition = Mental Fatigue | |||
| condition duration = 2 | |||
| granted by items = Ring of Mental Inhibition | |||
}} |
Revision as of 09:17, 19 November 2023
Mental Inhibition is a passive feature
Description
When a foe fails a Saving throw against one of your spells or actions, they gain for 2 turns.
Condition: Mental Fatigue
Duration: 2 turns
- Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
- When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4Psychic damage and is no longer mentally fatigued.
- Mental Fatigue has a maximum Duration: 7 turns.
How to learn
Granted by the equipment: