Water Whip: Difference between revisions

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{{ActionPage
{{ActionPage
| description = Possibly pulls a target within 9m toward you or knocks it Prone.
| description = Possibly pulls a target within 9m toward you or knocks it {{Cond|Prone}}.
| image = Water Whip.webp
| image = Water Whip.webp
| summary = '''{{PAGENAME}}''' is an Action that allows a {{Class|Way of the Four Elements}} to either knock a target prone, or pull a target towards them.
| summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to either knock a target prone, or pull it towards them.
| cost = action
| cost = action, ki:2
| cost2 = ki
| cost2 amount = 2
| damage = amount:3d10, type: Bludgeoning
| damage = amount:3d10, type: Bludgeoning
| range m = 9
| range m = 9
| save = DEX
| save = DEX, Negate all effects
| variants = Water Whip: Knock Prone, Water Whip: Pull
| variants = Water Whip: Knock Prone, Water Whip: Pull
| higherlevels = At level 9, its damage dice increases by one. {{DamageInfo|4d10|Bludgeoning}}
| higherlevels = At level 9, its damage dice increases by one. {{DamageInfo|4d10|Bludgeoning}}

Revision as of 05:40, 4 December 2023

Water Whip.webp

Water Whip is an action that allows a Way of the Four Elements Monk to either knock a target prone, or pull it towards them.

Description

Possibly pulls a target within 9m toward you or knocks it Prone Prone.

Properties

Cost:
Action + 2Ki Points
Damage:
D10 Bludgeoning.png 3d10 (3~30) Damage TypesBludgeoning damage
Details:
 Range: 9 m / {{{range ft}}} ft
DEX, Negate all effects Save

Variants

How to learn

Classes: