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Water Whip
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Description
Possibly pulls a target 9 m / 30 ft toward you or knocks it Prone.Properties
- Cost
- Action + 2 Ki Points
- Damage: 3~30
- Details
- DEX Save (Weapon action DC) (On Save: Target still takes half damage but no other effects)
- Range: 9 m / 30 ft
3d10Bludgeoning
At higher levels
At level 9 with Improved Elemental Casting, the damage increases to 4d10Bludgeoning.Technical details
UIDs
Target_WaterWhipThe normal version accessible through Way of the Four Elements
Target_WaterWhip_UmberleeVersion used by Allandra Grey that does not used Ki points or grant a bonus unarmed strike
Spell flags
Variants
Grants:
How to learn
Classes:
- Class level 3: Way of the Four Elements
Notes
- Along with Fangs of the Fire Snake (which uses an unarmed attack roll), this is the only other Way of Four Elements abilities that scales with Strength or Dexterity rather than Wisdom.
- Since this uses weapon action DC, Heightened Manoeuvre from the Gauntlets of the Warmaster will apply. Conversely, bonuses to spell save DC such as Lay Bare Their Weakness from the Hat of Uninhibited Kushigo will not apply.
Bugs
- The combat log will incorrectly show the DC calculation as the base DC + Wisdom modifier + proficiency bonus, but the resulting DC will still be based on the higher of the character's Dexterity or Strength modifier.