Water Whip: Difference between revisions

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{{ActionPage
{{ActionPage
| description = Possibly pulls a target within 9m toward you or knocks it {{Cond|Prone}}.
| description = Possibly pulls a target {{range|m=9|ft=30}} toward you or knocks it {{Cond|Prone}}.
| image = Water Whip.webp
| image = Water Whip.webp
| summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to either knock a target prone, or pull it towards them.
| summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to either knock a target prone, or pull it towards them.
Line 6: Line 6:
| damage = amount:3d10, type: Bludgeoning
| damage = amount:3d10, type: Bludgeoning
| range m = 9
| range m = 9
| save = DEX, Negate all effects
| save = DEX, Target still takes half damage but no other effects
| variants = Water Whip: Knock Prone, Water Whip: Pull
| variants = Water Whip: Knock Prone, Water Whip: Pull
| higherlevels = At level 9, its damage dice increases by one. {{DamageInfo|4d10|Bludgeoning}}
| higherlevels = At level 9, the damage dice increases by one to {{DamageInfo|4d10|Bludgeoning}}
| class learns at level 3 = Way of the Four Elements
| class learns at level 3 = Way of the Four Elements
| notes =
| notes =
}}
}}

Revision as of 05:46, 4 December 2023

Water Whip.webp

Water Whip is an action that allows a Way of the Four Elements Monk to either knock a target prone, or pull it towards them.

Description

Possibly pulls a target  Range: 9 m / 30 ft toward you or knocks it Prone Prone.

Properties

Cost:
Action + 2Ki Points
Damage:
D10 Bludgeoning.png 3d10 (3~30) Damage TypesBludgeoning damage
Details:
 Range: 9 m / {{{range ft}}} ft
DEX, Target still takes half damage but no other effects Save

Variants

How to learn

Classes: