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Water Whip: Knock Prone: Difference between revisions

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(Updated variant of field)
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| save = DEX
| save = DEX
| higherlevels = At level 9, its damage dice increases by one. {{DamageInfo|4d10|Bludgeoning}}
| higherlevels = At level 9, its damage dice increases by one. {{DamageInfo|4d10|Bludgeoning}}
| class learns at level 3 = Way of the Four Elements
| variant of = Water Whip
| notes =
| notes =
}}
}}

Revision as of 23:45, 8 December 2023

Water Whip Knock Prone.webp

Water Whip: Knock Prone is an Action that allows a Way of the Four Elements Way of the Four Elements to deal damage and knock a target prone.

Description

Use the water whip to knock the target Prone Prone.

Properties

Cost:
Action + 3Ki Points
Damage:
D10 Bludgeoning.png 3d10 (3~30) Damage TypesBludgeoning
Details:
 Range: 9 m / {{{range ft}}} ft
DEX Save

How to learn

This action is a variation of:
Water Whip Water Whip