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Pillar of Souls: Difference between revisions
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{{hatnote|See also: [[Raphael/Combat|Raphael's combat page]]}} | {{hatnote|See also: [[Raphael/Combat|Raphael's combat page]]}} | ||
__NOTOC__ | __NOTOC__ | ||
'''Pillar of Souls''' is an environmental object in the [[House of Hope]] in [[Act Three]]. | '''Pillar of Souls''' is an environmental object in the [[House of Hope]] in [[Act Three]]. | ||
During the battle against [[Raphael]], four Pillars surround the room, granting him bonuses for his condition {{cond|Soul Pillar Proximity}}. | During the battle against [[Raphael]], four Pillars surround the room, granting him bonuses for his condition {{cond|Soul Pillar Proximity}}. | ||
For each pillar in play, his attacks deal an additional {{DamageText|1~12|Fire}} damage, and add +3 to his [[Dexterity]] checks and [[saving throws]]. Raphael can also gain {{DamageText|3~18|Healing}} per active pillar with the action | For each pillar in play, his attacks deal an additional {{DamageText|1~12|Fire}} damage, and add +3 to his [[Dexterity]] checks and [[saving throws]]. Raphael can also gain {{DamageText|3~18|Healing}} per active pillar with the action [[Consume Souls]]. | ||
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== Conditions == | == Conditions == | ||
<div class="bg3wiki-tooltip-box" style="overflow:hidden"> | |||
{{SmallIcon|Generic Radiant Condition Icon.webp}} '''Soul Pillar: Activated''' | {{SmallIcon|Generic Radiant Condition Icon.webp}} '''Soul Pillar: Activated''' | ||
* Raphael can now consume souls from this Soul Pillar to spend on powerful spells - but is susceptible to Radiant damage and other methods of dispelling the gathered souls. | * Raphael can now consume souls from this Soul Pillar to spend on powerful spells - but is susceptible to Radiant damage and other methods of dispelling the gathered souls. |
Revision as of 12:33, 30 December 2023
Pillar of Souls | |
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Stats
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HP | 99 |
Resistances | |
See also: Raphael's combat page
Pillar of Souls is an environmental object in the House of Hope in Act Three.
During the battle against Raphael, four Pillars surround the room, granting him bonuses for his condition .
For each pillar in play, his attacks deal an additional 1~12Fire damage, and add +3 to his Dexterity checks and saving throws. Raphael can also gain 3~18hit points per active pillar with the action Consume Souls.
The pillars are weak to Bludgeoning and Force damage.