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Force
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For other possible meanings of Force in the game, see:
damage types in the game.
is one of the- For all sources of Force, see Category:Sources of Force damage.
- For creatures weak to Force, see Category:Vulnerable to Force.
- For creatures resistant to Force, see Category:Resistant to Force.
- For creatures immune to Force, see Category:Immune to Force.
Sources of Force damage[edit source]
The following sections list various ways in which a player character, or creatures they summon, can deal Force damage.
Special actions, spells, etc. that are exclusively accessible to non-player characters are not listed.
Spells[edit source]
Class actions
Special actions
Weapons
The following weapons deal Force damage as part of their regular attacks.
Equipment
The following equipment add Force damage to the wearer's attacks or can deal Force damage through other means.
Faithbreaker: Deals 1d6 via .
Viconia's Walking Fortress: Deals 2d4 via .
Craterflesh Gloves: Adds +1d6 to critical hits.
Stalker Gloves: Adds +1d4 to sneak attacks.
Servitor of the Black Hand Gloves: Adds +1d4 to unarmed attacks.
Gauntlet of the Tyrant: Adds +1d4 to unarmed attacks.
Gloves of Soul Catching: Adds +1d10 to unarmed attacks.
Garb of the Land and Sky: Adds +1d8 to your next attack during .
Consumables
The following consumable items can be used to deal Force damage. In the case of arrows, the damage is in addition to the attacker's regular ranged weapon damage.
Void Bulb: Deals 1 in an area.
Smokepowder Bomb: Deals 3d4+9 in an area.
DEX Save (DC 12) to halve.
Smokepowder Satchel: Deals 3d4+9 + 2d6 in an area.
DEX Save (DC 12) to halve.
Sanguine Explosive: Deals 4d8 + 4d8 in an area.
DEX Save (DC 17) to halve.
Runepowder Vial: Deals 5d4+18 in an area.
DEX Save (DC 12) to halve.
Brilliant Retort: Deals 3d4+9 in an area. (Doubled due to a bug.)
DEX Save (DC 12) to halve damage.
Orthonic Handbomb: Deals 4d8 + 4d8 in an area.
DEX Save (DC 17) to halve damage.
Smokepowder Arrow: Deals 4d6 + 4d6 in an area.
DEX Save (DC 15) to halve damage.