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Enthrall: Difference between revisions

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m (Testing discovered extremely niche use of spell.)
m (Further testing allowed for more detailed and refined strategies.)
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| higher levels =  
| higher levels =  
| notes = * There is a chance of failure, cause unknown.
| notes = * There is a chance of failure, cause unknown.
* This spell prevents NPCs from investigating crimes, in other words, pickpocketing an Enthralled NPC or Enthralling them right after a successful pickpocket will stop them from investigating or initiating a conversation.
* This spell prevents NPCs from investigating crimes, in other words, successfully pickpocketing an Enthralled NPC or Enthralling them after they shout that they've been robbed will then stop them from investigating or initiating a conversation, and will end the investigation entirely.
* If you're pickpocketing, simply make sure that they're Enthralled when they notice something's missing. As long as you have 3 remaining turns of Enthrall when you succeed on your pickpocket attempt, you're most likely safe.
* Stealing items that belong to an NPC that are out in the open, not in their pockets, is more tricky, you need to enthrall them *after* they shout they've been robbed to interrupt the investigation, which will end it prematurely.
* Additionally, since no investigation was carried out, the pickpocketer isn't marked as suspicious, so the NPC in question will not stare at the criminal, making successive pickpocket attempts easier to set up.
* Additionally, since no investigation was carried out, the pickpocketer isn't marked as suspicious, so the NPC in question will not stare at the criminal, making successive pickpocket attempts easier to set up.
| video =  
| video =  

Revision as of 19:01, 31 December 2023

Enthrall.webp

Enthrall is a level 2 enchantment spell. This spells allows spellcasters to capture the attention of a creature, forcing the creature to focus on them.

Description

Reduce a creature's peripheral vision and make it look at you.

Properties

Cost
Action + Level 2 Spell Slot
Details
 Range: 6 m / 20 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Enthralled

Enthralled Enthralled

Duration: 10 turns

Wisdom saving throw

  • Peripheral vision reduced. Will keep looking at the spellcaster.

How to learn

Classes:

Notes

  • There is a chance of failure, cause unknown.
  • This spell prevents NPCs from investigating crimes, in other words, successfully pickpocketing an Enthralled NPC or Enthralling them after they shout that they've been robbed will then stop them from investigating or initiating a conversation, and will end the investigation entirely.
  • If you're pickpocketing, simply make sure that they're Enthralled when they notice something's missing. As long as you have 3 remaining turns of Enthrall when you succeed on your pickpocket attempt, you're most likely safe.
  • Stealing items that belong to an NPC that are out in the open, not in their pockets, is more tricky, you need to enthrall them *after* they shout they've been robbed to interrupt the investigation, which will end it prematurely.
  • Additionally, since no investigation was carried out, the pickpocketer isn't marked as suspicious, so the NPC in question will not stare at the criminal, making successive pickpocket attempts easier to set up.

External Links