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Rage: Tiger Heart (Condition): Difference between revisions
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{{ up to date | 2023-09-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ConditionPage | {{ up to date | 2023-09-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ConditionPage | ||
| effects = | | effects = | ||
* Jump distance increased by {{Distance|m=4.5|ft=15}} and can use {{SAI|Tiger's Bloodlust}}. | |||
* Jump distance increased by {{Distance|m=4.5|ft=15}}. | * Deals an additional 2 damage with melee and improvised weapons, and when throwing objects. | ||
* Also has [[ | * Also has [[resistance]] to {{DamageType|Physical}} damage, and {{Advantage}} on Strength [[Ability Check|checks]] and {{Saving Throw}}s. | ||
* Cannot cast or concentrate on [[Spells|spells]]. | * Cannot cast or concentrate on [[Spells|spells]]. | ||
| warning = {{Prereq|Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.}} | | warning = {{Prereq|Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.}} | ||
| notes = | |||
* The bonus damage is increased to 3 at level 9, but for melee weapons only. | |||
}} | }} | ||
Revision as of 05:11, 5 January 2024
Template:Up to date
- Jump distance increased by
4.5 m / 15 ft and can use .
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to
Physical damage, and
Advantage on Strength checks and
Saving throws.
- Cannot cast or concentrate on spells.
Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.
Notes
- The bonus damage is increased to 3 at level 9, but for melee weapons only.