Rage: Tiger Heart (Condition): Difference between revisions

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{{ up to date | 2023-09-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ConditionPage
{{ up to date | 2023-09-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ConditionPage
| effects =
| effects =
* Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
* Jump distance increased by {{Distance|m=4.5|ft=15}} and can use {{SAI|Tiger's Bloodlust}}.
* Jump distance increased by {{Distance|m=4.5|ft=15}}.
* Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
* Also has [[Damage_Types#Resistance|Resistance]] to {{DamageType|Physical}} damage, and {{Advantage}} on Strength [[Ability Check|Checks]] and {{SavingThrow}}s.  
* Also has [[resistance]] to {{DamageType|Physical}} damage, and {{Advantage}} on Strength [[Ability Check|checks]] and {{Saving Throw}}s.  
* Cannot cast or concentrate on [[Spells|spells]].  
* Cannot cast or concentrate on [[Spells|spells]].
| warning = {{Prereq|Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.}}
| warning = {{Prereq|Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.}}
| notes =
* The bonus damage is increased to 3 at level 9, but for melee weapons only.
}}
}}
== At Higher Levels ==
At level 9, the bonus damage to attacks granted by Rage increases to +3.

Revision as of 06:11, 5 January 2024

Template:Up to date

Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.

Notes

  • The bonus damage is increased to 3 at level 9, but for melee weapons only.

Sources of Rage: Tiger Heart