Rage: Tiger Heart (Condition)
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- Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Jump distance increased by 4.5 m / 15 ft.
- Also has Resistance to Physical damage, and Advantage on Strength Checks and Saving Throws.
- Cannot cast or concentrate on spells.
Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.