Volatile Shield (Condition): Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
(Added DC to saving throw)
Line 5: Line 5:
* Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly {{Cond|Stunned|Stunning}} nearby foes.
* Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly {{Cond|Stunned|Stunning}} nearby foes.
* The shield only bursts after all 10 temporary hit points have been removed. This also removes the condition.
* The shield only bursts after all 10 temporary hit points have been removed. This also removes the condition.
* When the shield bursts, enemies within {{Distance|m=9|ft=30}} are {{Cond|Stunned}} for 1 turn, unless they succeed on an {{SavingThrow|INT}}.
* When the shield bursts, enemies within {{Distance|m=9|ft=30}} are {{Cond|Stunned}} for 1 turn, unless they succeed on an {{Saving throw|Intelligence|dc=15}}.
}}
}}

Revision as of 12:17, 14 January 2024

Template:Up to date

  • Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly Stunning Stunning nearby foes.
  • The shield only bursts after all 10 temporary hit points have been removed. This also removes the condition.
  • When the shield bursts, enemies within 9 m / 30 ft are Stunned Stunned for 1 turn, unless they succeed on an DC 15  Intelligence saving throw.

Sources of Volatile Shield