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Horns of the Berserker: Difference between revisions
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* {{Passive|Seeking Blood}} | * {{Passive|Seeking Blood}} | ||
* {{Passive|Blood Thirst}} | * {{Passive|Blood Thirst}} | ||
| where to find = Sold by [[Entharl Danthelon]] in [[Wyrm's Crossing | | where to find = [[Act Three]]: Sold by [[Entharl Danthelon]] in [[Wyrm's Crossing]] | ||
| notes = * Blood Thirst's damage boost is always active for unarmed strikes regardless of having full health or not. | | notes = * Blood Thirst's damage boost is always active for unarmed strikes regardless of having full health or not. | ||
* Blood Thirst does not damage the wearer unless they are in combat, even if they are in turn-based mode. | * Blood Thirst does not damage the wearer unless they are in combat, even if they are in turn-based mode. | ||
}} | }} | ||
[[Category:Sources of Necrotic damage]] | [[Category:Sources of Necrotic damage]] |
Revision as of 00:23, 31 January 2024
Horns of the Berserker is a very rare Helmet that grants a +2 bonus to Attack Rolls and 2 Necrotic damage to melee hits against damaged creatures.
This was created by a designer and an enchanter who were going through a messy divorce at the time. As such, the armour is filled with active-aggressive rage. It also makes you feel like you've wasted the last ten years picking up after a complete tit.
Properties
- Rarity: Very Rare
- Weight: 0.5 kg / 1 lb
- Price: 230 gp
-
UID
MAG_Hat_Barbarian_HideUUID
271af9f0-409d-4b14-8277-95a36b8dd543
Special
The wearer of this item gains:
- Seeking Blood
- You gain a +2 bonus to Attack rolls when attacking creatures that have already taken damage.
- Blood Thirst
- Unarmed and melee attacks will deal an extra 2Necrotic damage as long as you don't have your full health. If you don't deal any damage this turn, you will take 1d4Necrotic damage at the end of your turn.
Where to find
- Act Three: Sold by Entharl Danthelon in Wyrm's Crossing
Notes
- Blood Thirst's damage boost is always active for unarmed strikes regardless of having full health or not.
- Blood Thirst does not damage the wearer unless they are in combat, even if they are in turn-based mode.