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Wild Magic: Dark Tendrils (Condition): Difference between revisions

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* Each creature within {{Distance|m=9|ft=30}} of you must succeed a {{SavingThrow|CON}} or take {{DamageText | 1d12 | Necrotic}} damage. Additionally, you gain {{DamageIcon|Healing}}{{DamageColor|Healing|1d12 Temporary Hit Points}}.
* Each creature within {{Distance|m=9|ft=30}} of you must succeed a {{SavingThrow|CON}} or take {{DamageText | 1d12 | Necrotic}} damage. Additionally, you gain {{DamageIcon|Healing}}{{DamageColor|Healing|1d12 Temporary Hit Points}}.
* The DC is based off your [[Charisma]] modifier
* The DC is based off your [[Charisma]] modifier
| stack id =WILD_MAGIC_BARBARIAN_SHADOWY_TENDRILS| notes =
}}
}}

Latest revision as of 18:43, 3 February 2024

  • Each creature within 9 m / 30 ft of you must succeed a Constitution saving throw or take 1d12 Damage TypesNecrotic damage. Additionally, you gain 1d12 Temporary Hit Points.
  • The DC is based off your Charisma modifier

Properties

Stack ID Stack ID: WILD_MAGIC_BARBARIAN_SHADOWY_TENDRILS

Conditions with the same stack ID

Conditions with the stack ID WILD_MAGIC_BARBARIAN_SHADOWY_TENDRILS, only one of these can be applied at the same time:

Condition Effects

Wild Magic: Dark Tendrils (Condition) Wild Magic: Dark Tendrils

  • Each creature within 9 m / 30 ft of you must succeed a Constitution saving throw or take 1d12 Damage TypesNecrotic damage. Additionally, you gain 1d12 Temporary Hit Points.
  • The DC is based off your Charisma modifier

Sources of Wild Magic: Dark Tendrils