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Wild Magic: Dark Tendrils (Condition): Difference between revisions
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HiddenDragon (talk | contribs) No edit summary |
NatternAlt (talk | contribs) (Added properties and empty notes field (using bot)) |
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* Each creature within {{Distance|m=9|ft=30}} of you must succeed a {{SavingThrow|CON}} or take {{DamageText | 1d12 | Necrotic}} damage. Additionally, you gain {{DamageIcon|Healing}}{{DamageColor|Healing|1d12 Temporary Hit Points}}. | * Each creature within {{Distance|m=9|ft=30}} of you must succeed a {{SavingThrow|CON}} or take {{DamageText | 1d12 | Necrotic}} damage. Additionally, you gain {{DamageIcon|Healing}}{{DamageColor|Healing|1d12 Temporary Hit Points}}. | ||
* The DC is based off your [[Charisma]] modifier | * The DC is based off your [[Charisma]] modifier | ||
| stack id =WILD_MAGIC_BARBARIAN_SHADOWY_TENDRILS| notes = | |||
}} | }} |
Latest revision as of 18:43, 3 February 2024
- Each creature within 9 m / 30 ft of you must succeed a Constitution saving throw or take 1d12 Necrotic damage. Additionally, you gain 1d12 Temporary Hit Points.
- The DC is based off your Charisma modifier
Properties
WILD_MAGIC_BARBARIAN_SHADOWY_TENDRILS
Conditions with the same stack ID
Conditions with the stack ID WILD_MAGIC_BARBARIAN_SHADOWY_TENDRILS
, only one of these can be applied at the same time:
Condition | Effects |
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