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Wild Magic: Dark Tendrils (Condition)
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- Each creature within 9 m / 30 ft of you must succeed a Constitution saving throw or take 1d12 Necrotic damage. Additionally, you gain 1d12 Temporary Hit Points.
- The DC is based off your Charisma modifier
Properties
WILD_MAGIC_BARBARIAN_SHADOWY_TENDRILS
Conditions with the same stack ID
Conditions with the stack ID WILD_MAGIC_BARBARIAN_SHADOWY_TENDRILS
, only one of these can be applied at the same time:
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