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Wild Magic: Dark Tendrils (Condition)
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- Each creature within 9 m / 30 ft of you must succeed a Constitution saving throw or take 1d12Necrotic damage. Additionally, you gain 1d12 temporary hit points.
- The DC is based off your Charisma modifier
Sources of Wild Magic: Dark Tendrils
Creatures with Wild Magic: Dark Tendrils
None defined in the wiki database