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Wild Magic: Dark Tendrils
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Description
Shadowy tendrils lash outwards from you. Each creature within 9 m (30 ft) of you must succeed a Constitution Saving Throw or take 1d12Necrotic damage. Additionally, you gain 1d12 temporary hit points.
Can only have temporary hit points from one source.Properties
Technical details
UID
Shout_WildMagicBarbarian_ShadowyTendrilsCondition: Wild Magic: Dark Tendrils
Wild Magic: Dark Tendrils
Duration: 10 turns
- Each creature within 9 m (30 ft) of you must succeed a Constitution Saving Throw or take 1d12Necrotic damage. Additionally, you gain 1d12 temporary hit points.
- The DC is based off your Charisma modifier
How to learn
Classes:
- Class level 3: Wild Magic Barbarian
Bugs
- Despite the tooltip warning, the condition which grants the temporary hit points does not use the "TEMPORARY_HP"
StackIdand thus may be active on a character in addition to other sources of temporary hit points. In this case, the character will receive the temporary hit points from the highest source, while any lower sources will be used to replenish any lost temporary hit points from the highest source.





















































