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Wild Magic: Dark Tendrils

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Wild Magic: Dark Tendrils is a Wild Magic Barbarian free action which is randomly used when triggered by a Rage: Wild Magic Rage: Wild Magic roll. Every turn, it deals NecroticNecrotic damage to all nearby creatures and heals the barbarian.

Description

Shadowy tendrils lash outwards from you. Each creature within 9 m / 30 ft of you must succeed a Constitution saving throw Constitution saving throw or take 1d12NecroticNecrotic damage. Additionally, you gain 1d12 temporary hit points 1d12 temporary hit points.

Can only have temporary hit points from one source.

Properties

Details:
 Range: Self
AoE: 9 m / 30 ft (Radius)
CON Save (DC 12) CON Save (DC 12)

Condition: Wild Magic: Dark Tendrils

Wild Magic: Dark Tendrils Wild Magic: Dark Tendrils

Duration: 10 turns

DC 12 Constitution saving throw Constitution saving throw

How to learn

Classes: