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Wild Magic: Weapon Infusion (Condition): Difference between revisions
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NatternAlt (talk | contribs) (Added properties and empty notes field (using bot)) |
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* Magic infuses this weapon. Until the end of the barbarian's [[Rage]], it deals an additional {{DamageText|1d6|Force}} damage and gains the {{Light}} and {{Thrown}} properties. If thrown, it immediately reappears in the barbarian's hand. | * Magic infuses this weapon. Until the end of the barbarian's [[Rage]], it deals an additional {{DamageText|1d6|Force}} damage and gains the {{Light}} and {{Thrown}} properties. If thrown, it immediately reappears in the barbarian's hand. | ||
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