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Dispel Evil and Good: Difference between revisions

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| school = Abjuration
| school = Abjuration
| ritual =
| ritual =
| classes = Cleric, Paladin
| classes = Cleric
| class learns at level 9 = Cleric
| class learns at level 9 = Cleric
| class learns at level 2 =
| class learns at level 2 =

Revision as of 08:34, 16 March 2024

Dispel Evil and Good.webp

Dispel Evil and Good is a level 5 abjuration spell. This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies.

Description

Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage Icon.png Disadvantage on Attack rolls against you. You can also break Enchantments that Charm Charm, Frighten Frighten, or Possesses Possesses allies.

Properties

Cost
Action + Level 5 Spell Slot
Details
 Range: Self

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Dispel Evil and Good

Dispel Evil and Good Dispel Evil and Good

Duration: 10 turns

Grants: Dispel Evil And Good: Break Enchantment Dispel Evil And Good: Break Enchantment

How to learn

Classes:

External Links