Infectious Madness: Difference between revisions

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| summary = '''Infectious Madness''' is a passive feature available to [[Cranium Rat]]s, which causes attackers to become {{cond|Confused}} unless they pass an Intelligence {{SavingThrow}}.
| summary = '''Infectious Madness''' is a passive feature available to [[Cranium Rat]]s, which causes attackers to become {{cond|Confused}} unless they pass an Intelligence {{SavingThrow}}.
| description = After the cranium rat takes damage, the attacker must make an Intelligence Saving Throw or become Confused.
| description = After the cranium rat takes damage, the attacker must make an Intelligence Saving Throw or become Confused.
| image = Befuddled Condition Icon.webp
| icon = Befuddled Condition Icon.webp
| condition = confused
| condition = confused
| condition save = Intelligence
| condition save = Intelligence

Latest revision as of 21:33, 30 March 2024

Befuddled Condition Icon.webp

Infectious Madness is a passive feature available to Cranium Rats, which causes attackers to become Confused Confused unless they pass an Intelligence Saving throw.

Description

After the cranium rat takes damage, the attacker must make an Intelligence Saving Throw or become Confused.

Condition: confused

Confused Confused

Duration: 2 turns

DC 11  Intelligence saving throw

  • Affected entity is hostile to everyone, wanders around aimlessly, and occasionally skips turns in its stupor

How to learn

Used by creatures: Cranium Rat

Notes

The combat log will show the Cranium Rats making saving throws against Infectious Madness, however the attacker will be in actuality making the save.