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Wicked Coercion: Difference between revisions

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| name = Wicked Coercion
| name = Wicked Coercion
| image = Generic Psychic.webp
| image = Generic Psychic.webp
| controller icon = Generic Psychic Icon.webp
| icon = Generic Psychic Unfaded Icon.webp
| level =  
| level =  
| school = Enchantment
| school = Enchantment

Latest revision as of 20:13, 25 April 2024

Generic Psychic.webp

Wicked Coercion is a level enchantment spell. It is a class action available to Nere that lets him control an enemy by invading their mind. It cannot be learned by players and is only used by NPCs.

Description

Invade an enemy's mind and force them to join your side. They also take 2d4Damage TypesPsychic immediately, and 1d6Damage TypesPsychic per turn.

Properties

Cost
Action + Level 2 Spell Slot
Damage
D4 Psychic.png 2d4 (2~8) Damage TypesPsychic
Details
WIS Save (DC 14) (On Save: Target still takes full damage.)
 Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Coerced

Coerced Coerced

Duration: 4 turns

DC 14  Wisdom saving throw

  • Forced to fight for Nere and takes 1d6Damage TypesPsychic each turn.

How to learn

Used by creatures: Nere