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Produce Flame (Condition): Difference between revisions
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(Clarify that damage scales with character level. Clean up.) |
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* A flickering flame sheds light in a {{radius|m=9|ft=30}} radius around the creature. | * A flickering flame sheds light in a {{radius|m=9|ft=30}} radius around the creature. | ||
* Grants the following actions: | | grants = Produce Flame: Hurl, Produce Flame: Dismiss | ||
| notes = * Grants the following actions: | |||
** {{SAI|Produce Flame: Hurl|w=40}} | ** {{SAI|Produce Flame: Hurl|w=40}} | ||
*** Throw the conjured flame up to a range of {{distance|m=9|ft=30}}. If thrown at a creature, a ranged {{Attack Roll}} is performed. On a hit, it deals {{DamageText|1d8|Fire}} damage before sizzling out. On subsequent turns after the flame was conjured, this ability will cost an [[Action]]. | *** Throw the conjured flame up to a range of {{distance|m=9|ft=30}}. If thrown at a creature, a ranged {{Attack Roll}} is performed. On a hit, it deals {{DamageText|1d8|Fire}} damage before sizzling out. On subsequent turns after the flame was conjured, this ability will cost an [[Action]]. |
Revision as of 23:19, 7 May 2024
- A flickering flame sheds light in a 9 m / 30 ft radius around the creature.
Grants:
Notes
- Grants the following actions:
- Throw the conjured flame up to a range of 9 m / 30 ft. If thrown at a creature, a ranged Attack roll is performed. On a hit, it deals 1d8Fire damage before sizzling out. On subsequent turns after the flame was conjured, this ability will cost an Action.
- At character level 5, the damage increases to 2d8Fire.
- At character level 10, the damage increases to 3d8Fire.
- Use an Action to douse the conjured flame in your hand.
Sources of Produce Flame
See Also
- Produce Flame - The spell creating this condition