Ad placeholder
Sleep: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{SpellPage | |||
| name = Sleep | |||
| image = Sleep Icon.png | |||
| level = 1 | |||
| school = Enchantment | |||
| learns at level 1 = Bard, Sorcerer, Wizard | |||
| summary = It allows the spellcaster to temporarily make conscious creatures fall into a deep slumber. | |||
| description = Puts creatures up to a combined 24 [[Hit Points|hit points]] into a magical slumber. | |||
Sleeping creatures awaken if they take damage, receive [[Help]], or get [[shove|Shoved]]. | |||
| action type = action | |||
| attack roll = no | |||
| range = ranged | |||
| aoe = Radius | |||
| aoe m = 6 | |||
| aoe ft = 20 | |||
| | | condition = Sleeping | ||
| | | condition icon - Sleeping Icon.png | ||
| | | condition effects = | ||
| | |||
| | |||
| | |||
| | |||
Sleeping | |||
| | |||
* A sleeping creature cannot move or act. | * A sleeping creature cannot move or act. | ||
* Moreover, the creature automatically fails Strength and Dexterity [[Saving Throws]]. | * Moreover, the creature automatically fails Strength and Dexterity [[Saving Throws]]. | ||
* [[Attack Rolls]] against it have [[Advantage]], and any attack that hits the creature is a Critical Hit if the attacker is within {{C|1.5m / 5ft}} of the creature. | * [[Attack Rolls]] against it have [[Advantage]], and any attack that hits the creature is a Critical Hit if the attacker is within {{C|1.5m / 5ft}} of the creature. | ||
* Removed by taking damage or when [[Help|Helped]]. | * Removed by taking damage or when [[Help|Helped]] or [[shove|Shoved]]. | ||
| | | condition duration = 10 | ||
| higher levels = When the spell is upcast at 2nd Level or higher, the total hit points of creatures this spell can affect is increased by <code><span style="color:#33cccc">8 hit points</span></code> for each spell slot level above 1st. | |||
}} | |||
When the spell is upcast at 2nd Level or higher, the total hit points of creatures this spell can affect is increased by <code><span style="color:#33cccc">8 hit points</span></code> for each spell slot level above 1st. |
Revision as of 09:46, 30 July 2023
Sleep is a level 1 enchantment spell. It allows the spellcaster to temporarily make conscious creatures fall into a deep slumber.
Description
Puts creatures up to a combined 24 hit points into a magical slumber.
Sleeping creatures awaken if they take damage, receive Help, or get Shoved.
Properties
- Details
- Attack roll
- Range: 18 m / 60 ft
- AoE: 6 m / 20 ft (Radius)
At higher levels
When the spell is upcast at 2nd Level or higher, the total hit points of creatures this spell can affect is increased by8 hit points
for each spell slot level above 1st. Condition: Sleeping
Duration: 10 turns
- A sleeping creature cannot move or act.
- Moreover, the creature automatically fails Strength and Dexterity saving throws.
- Attack rolls against it have Advantage, and any attack that hits the creature is a critical hit if the attacker is within 1.5 m / 5 ft of the creature.
- Removed by taking damage, getting wet, receiving or being .
How to learn
(Information not yet added.)