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Reflective Shell: Difference between revisions
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[[File:Wizard Tadpole Reflective Shell Icon.png|frameless|right]] | [[File:Wizard Tadpole Reflective Shell Icon.png|frameless|right]] | ||
[[Category:Class Actions]][[Category:Bonus Actions]] | |||
'''Reflective Shell''' is a [[Wizard]] Bonus Action and a [[Tadpole Power]]. This ability allows the Wizard to briefly reflect projectiles. | '''Reflective Shell''' is a [[Wizard]] Bonus Action and a [[Tadpole Power]]. This ability allows the Wizard to briefly reflect projectiles. | ||
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* If the original projectile required an Attack Roll, the creature who fired it must make an Attack Roll against themselves. | * If the original projectile required an Attack Roll, the creature who fired it must make an Attack Roll against themselves. | ||
* As of Early Access Patch 9, the [[Attack Roll]]s for reflected projectiles seem to always be made with {{Disadvantage}}, regardless of the circumstances of the original Attack Roll. | * As of Early Access Patch 9, the [[Attack Roll]]s for reflected projectiles seem to always be made with {{Disadvantage}}, regardless of the circumstances of the original Attack Roll. | ||
[[Category:Tadpole Powers]] |
Revision as of 06:49, 3 August 2023
Reflective Shell is a Wizard Bonus Action and a Tadpole Power. This ability allows the Wizard to briefly reflect projectiles.
Refer to the Tadpole Power page for information on obtaining this and other Tadpole Powers.
Description
A protective shell envelops you. It reflects any projectiles targeted at you back to their point of origin.
Properties
- Range: Self
- Recharge: Short rest
- Grants Reflective Shell
Reflective Shell |
Duration: 2 turns
|
Notes and Trivia
- Types of projectiles reflected:
- Arrows, bolts, and thrown items
- Magic Missile
- Any targeted, ranged Spell requiring an Attack Roll
- If the original projectile required an Attack Roll, the creature who fired it must make an Attack Roll against themselves.
- As of Early Access Patch 9, the Attack Rolls for reflected projectiles seem to always be made with Disadvantage, regardless of the circumstances of the original Attack Roll.