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Reflective Shell
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Reflective Shell is a bonus action that allows the wearer of
Viconia's Walking Fortress to briefly reflect all incoming projectiles.
UID

Description
A protective shell envelops you. It reflects any projectiles targeted at you back to their point of origin.Properties
- Cost
Bonus Action
- Details
Range: Self
Recharge: Short rest
Duration: 2 turns
Technical details

Shout_MAG_TheBulwark_ReflectiveShell
Condition: Reflective Shell
Duration: 2 turns
- Projectiles targeted at this creature are reflected back to their point of origin.
How to learn
Notes
- This action reflects any projectiles directly targeting the caster. These include ranged weapon attacks, throwing attacks, and many ranged spells. What is classified as a "projectile"[1] is not consistent and cannot be easily intuited, so refer to the below list:
Projectile attacks
- Acid Splash
- Acidic Regurgitation
- Alchemist's Fire (action)
- Arcane Shot: Banishing Arrow
- Arcane Shot: Beguiling Arrow
- Arcane Shot: Bursting Arrow
- Arcane Shot: Enfeebling Arrow
- Arcane Shot: Grasping Arrow
- Arcane Shot: Seeking Arrow
- Arcane Shot: Shadow Arrow
- Bad Omen
- Banishing Smite
- Banishing Smite (Ranged)
- Bibberbang Spores
- Blade of Rime
- Bladesong Climax
- Bout of Storms
- Branding Smite (Ranged)
- Brutal Leap
- Bursting Brood
- Chain Lightning
- Chill of the Mountain
- Chromatic Orb
- Chromatic Orb: Acid
- Chromatic Orb: Cold
- Chromatic Orb: Fire
- Chromatic Orb: Lightning
- Chromatic Orb: Poison
- Chromatic Orb: Thunder
- Corrosive Phlegm
- Corrosive Spit
- Crossbow Shot
- Crushing Flight
- Crushing Flight (Owlbear Wild Shape)
- Curriculum of Strategy: Artistry of War
- Deadly Leap
- Death Burst (Fire)
- Death Burst (Ghoul)
- Defensive Flourish (Ranged)
- Deflect Missiles: Redirect
- Dethrone
- Diabolic Chains
- Disintegrate
- Eldritch Blast
- Electrified Regurgitation
- Embrace of the Inferno
- Enhanced Jump
- Ensnaring Strike
- Ensnaring Strike (Ranged)
- Erupting Cinder
- Explosive Icicle
- Explosive Retribution
- Fangs of the Fire Snake
- Fiendish Flameblast
- Fiery Bolt
- Fiery Regurgitation
- Fire Bolt
- Fire Breath (Dragons)
- Fireball
- Firebolt?
- Firewine Explosion
- Flames of the Phoenix
- Fly (class action)
- Fly (Dire Raven Companion)
- Fly (Illithid Power)
- Fly (Spiritual Weapon)
- Fly (Starry Form)
- Forever Indebted
- Gossamer Tomb
- Grave Shot
- Guiding Bolt
- Gushing Air
- Hail of Thorns
- Haste Spores
- Heart of the Storm: Lightning
- Heart of the Storm: Thunder
- Hellfire Missiles
- Hellfire Orb
- Hordestrike
- Hurl Grease
- Ice Knife
- Icy Regurgitation
- Igniting Spark
- Incineration Caster: Overheat
- Jump
- Jump (Frog)
- Jump (Running)
- Karsite Grip
- Launch Protocol: Bola
- Leaping Static
- Levitate (Illithid Power)
- Lightning Arrow
- Lightning Breath (Ansur)
- Luminous Arrow
- Lunar Flare
- Magic Missile
- Melf's Acid Arrow
- Mental Mark
- Mindsteal Link
- Mobile Flourish (Ranged)
- Morphic Brine Explosion
- Mud Fling
- Multiattack (Ranged)
- Multiattack (Shadow Druid)
- Needle Burst
- Needles
- Net
- Ochre Sputum (acid)
- Ochre Sputum (grease)
- Otiluke's Freezing Sphere (Launch)
- Pearlspore Outbreak
- Pin Down
- Poison Spray
- Pounce
- Pounce (Alioramus)
- Pounce (Dilophosaurus)
- Pounce (Hook Horror)
- Produce Flame: Hurl
- Radiant Shockwave
- Ravaging Inferno
- Ray of Enfeeblement
- Ray of Frost
- Ray of Sickness
- Rays of Fire
- Rays of Fire (Cantrip)
- Relentless Lunge
- Rolan's Magic Missile
- Rotting Regurgitation
- Scorching Ray
- Self-Detonate
- Self-Detonate (Steel Watcher Titan)
- Sharp Rock
- Slashing Flourish (Ranged)
- Sphere of Elemental Balance
- Sphere of Elemental Balance: Acid
- Sphere of Elemental Balance: Cold
- Sphere of Elemental Balance: Fire
- Sphere of Elemental Balance: Lightning
- Sphere of Elemental Balance: Poison
- Sphere of Elemental Balance: Thunder
- Star Map: Guiding Bolt
- Stormheart Nova
- Sublimation
- Synaptic Discharge
- Synaptic Discharge (Us)
- Targeting Protocol: Hellfire Missiles
- Tempestuous Magic: Flight
- Toss a Coin
- Witch Bolt
- Area of effect projectiles like or can be reflected, but only if they are directly aimed at the caster. If the Reflective Shell caster is merely caught inside the explosion radius, the projectile will not be reflected.
- If the original projectile requires an attack roll, the creature who fired it must make an attack roll against themselves. This is always made at
Disadvantage.
- In Early Access, this ability was a wizard-specific Illithid Power.
Footnotes[edit | edit source]
- ↑ Any action whose
SpellType
isProjectile
are classified as "projectiles" for this and similar effects. These actions have aProjectile_
prefix in their UIDs.